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Operation BIOWAR

   (101 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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dylux

· Edited by dylux

  

Did I miss something here from the players that gave this wad a 4 (and above) rating?

The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.

 

I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.

 

Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.

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QQXgamer

  

The first 9 maps are good. Maps 10 and 11 present an interesting environment, but it is the point where the gameplay goes downhill for me. Not even the difficulty is increasing from this point, it just gets a little boring. Map 14 has an issue - if you enter the room (yellow key needed) to get the red skull-key without having hit the right switch in a different place in the map, you get stuck. I'm glad I didn't save my game in that room.

 

I really liked the new music. New sounds were quite cool, too. I could get used to most of them quite easily, although having an imp barking like dog but roaring like a camel when it dies remained feeling unusual.

 

The first two maps are literally promising, they make you expect a lot of fun. Map02 is my favourite of them all, not too hard, but also not a walk in a park - the ambushes are well executed.

 

When I learned that this wad was actually from 1999 I hesitated whether to give it 5 stars, because for that time it's a very nice wad. But looking back at maps 12-18 I stayed with 4.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.

 

And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol. 

 

When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high. 

 

Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart. 

 

So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.

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Gato606

  
Nice WAD, except for the last level

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Guest

  
Thanks for the fancy wad!

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Flammable

  
It's a good wad, but the last map with the "Icon of sin" is a garbage. Try it. Flammable4444 02.09.15

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dg93

  
Excellent WAD

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Guest

  
One of the best!

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Guest

  
One of my favorite wads, with Map 10 standing out as the best. I wish more people would do forest-type stuff like that, it turns out it not only looks awesome but makes the gameplay slightly better as well (more opportunities to sneak up on enemies and gut them with the chainsaw from behind, which is very fun).

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lupinx-Kassman

  
Every year or so I come back to give this wad another tongue lashing.

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Doomkid

  
Not really a fan of the 'old man' face, but the mapping in this is superb. Great techbase theme and balanced difficulty.

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Guest

  
Amazing. Felt a lot more war-like than regular doom. Love the techy map design. If Paul Corfiatis is in it, chances are it's awesome. Don't worry, it's not too techy for regular doomers. 5 stars.

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Guest

Unknown date

  
A Great wad! I enjoyed it very much. The sounds are great. The most impressive moment is the end; the Icon of Sin is the best I've ever seen/heard.

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Guest

Unknown date

  
Personally, I enjoyed the level design. I only wish that the last few levels had a bit more polish to them 4/5

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Guest

Unknown date

  
Quite...bland. 3/5 lawa001

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Guest

Unknown date

  
perfect except some levels are kinda short

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Guest

Unknown date

  
Pretty darn good!-4*

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NuMetalManiak

Unknown date

  
one of my first megawads, with cohesive gameplay and neat themes (MAP10, MAP11, and MAP15 are all nice!) short/moderate-sized fun maps.

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Awegamer

Unknown date

  
Wow, this is pretty fun.

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Guest

Unknown date

  
So much originality, so much quality! Axe-llent! -NMN

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Guest

Unknown date

  
Oldschool, but still very good. One of the first megawads I ever downloaded and finished. Also a good start for newcomers to the world of PWADs.

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Guest

Unknown date

  
A fairly decent effort this, compared to most. I'd rate it slightly higher than icarus on average, a wad it clearly draws inspiration from. Worth playing through, and can be an enjoyable enough timekiller in cooperative mode. Dont expect something grand and you probably wont be disappointed with it. 3/5 stars. -Johnsen

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Guest

Unknown date

  
Excellent mapping!

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Guest

Unknown date

  
Still reasonably solid after all the years.

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Guest

Unknown date

  
If you like any classic 90s megawad you're odds on to like this. Especially nice for being almost entirely one-man and I wish the author had done more.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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