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Operation BIOWAR

   (101 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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dylux

· Edited by dylux

  

Did I miss something here from the players that gave this wad a 4 (and above) rating?

The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.

 

I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.

 

Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.

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QQXgamer

  

The first 9 maps are good. Maps 10 and 11 present an interesting environment, but it is the point where the gameplay goes downhill for me. Not even the difficulty is increasing from this point, it just gets a little boring. Map 14 has an issue - if you enter the room (yellow key needed) to get the red skull-key without having hit the right switch in a different place in the map, you get stuck. I'm glad I didn't save my game in that room.

 

I really liked the new music. New sounds were quite cool, too. I could get used to most of them quite easily, although having an imp barking like dog but roaring like a camel when it dies remained feeling unusual.

 

The first two maps are literally promising, they make you expect a lot of fun. Map02 is my favourite of them all, not too hard, but also not a walk in a park - the ambushes are well executed.

 

When I learned that this wad was actually from 1999 I hesitated whether to give it 5 stars, because for that time it's a very nice wad. But looking back at maps 12-18 I stayed with 4.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.

 

And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol. 

 

When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high. 

 

Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart. 

 

So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.

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Gato606

  
Nice WAD, except for the last level

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Guest

  
Thanks for the fancy wad!

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Flammable

  
It's a good wad, but the last map with the "Icon of sin" is a garbage. Try it. Flammable4444 02.09.15

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dg93

  
Excellent WAD

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Guest

  
One of the best!

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Guest

  
One of my favorite wads, with Map 10 standing out as the best. I wish more people would do forest-type stuff like that, it turns out it not only looks awesome but makes the gameplay slightly better as well (more opportunities to sneak up on enemies and gut them with the chainsaw from behind, which is very fun).

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lupinx-Kassman

  
Every year or so I come back to give this wad another tongue lashing.

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Doomkid

  
Not really a fan of the 'old man' face, but the mapping in this is superb. Great techbase theme and balanced difficulty.

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Guest

  
Amazing. Felt a lot more war-like than regular doom. Love the techy map design. If Paul Corfiatis is in it, chances are it's awesome. Don't worry, it's not too techy for regular doomers. 5 stars.

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Guest

Unknown date

  
A Great wad! I enjoyed it very much. The sounds are great. The most impressive moment is the end; the Icon of Sin is the best I've ever seen/heard.

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Guest

Unknown date

  
Personally, I enjoyed the level design. I only wish that the last few levels had a bit more polish to them 4/5

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Guest

Unknown date

  
Quite...bland. 3/5 lawa001

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Guest

Unknown date

  
perfect except some levels are kinda short

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Guest

Unknown date

  
Pretty darn good!-4*

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NuMetalManiak

Unknown date

  
one of my first megawads, with cohesive gameplay and neat themes (MAP10, MAP11, and MAP15 are all nice!) short/moderate-sized fun maps.

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Awegamer

Unknown date

  
Wow, this is pretty fun.

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Guest

Unknown date

  
So much originality, so much quality! Axe-llent! -NMN

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Guest

Unknown date

  
Oldschool, but still very good. One of the first megawads I ever downloaded and finished. Also a good start for newcomers to the world of PWADs.

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Guest

Unknown date

  
A fairly decent effort this, compared to most. I'd rate it slightly higher than icarus on average, a wad it clearly draws inspiration from. Worth playing through, and can be an enjoyable enough timekiller in cooperative mode. Dont expect something grand and you probably wont be disappointed with it. 3/5 stars. -Johnsen

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Guest

Unknown date

  
Excellent mapping!

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Guest

Unknown date

  
Still reasonably solid after all the years.

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Guest

Unknown date

  
If you like any classic 90s megawad you're odds on to like this. Especially nice for being almost entirely one-man and I wish the author had done more.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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