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Operation BIOWAR

   (101 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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dylux

· Edited by dylux

  

Did I miss something here from the players that gave this wad a 4 (and above) rating?

The maps were too short, too linear, very bland and very easy. The music was horrible on most maps. With the exception of the elevators, I absolutely hated the new sounds. Finally, the soldier face was a bit much.

 

I did the first 6 maps in roughly 30 mins. - and that included looking for the secrets (which slapped you in the face at most times). I got to Map 14 before I just gave it up out of sheer boredom. I just couldn't see it getting better.

 

Sorry, IMHO, the play for Operation: BIOWAR just wasn't fun for me, even on UV.

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QQXgamer

  

The first 9 maps are good. Maps 10 and 11 present an interesting environment, but it is the point where the gameplay goes downhill for me. Not even the difficulty is increasing from this point, it just gets a little boring. Map 14 has an issue - if you enter the room (yellow key needed) to get the red skull-key without having hit the right switch in a different place in the map, you get stuck. I'm glad I didn't save my game in that room.

 

I really liked the new music. New sounds were quite cool, too. I could get used to most of them quite easily, although having an imp barking like dog but roaring like a camel when it dies remained feeling unusual.

 

The first two maps are literally promising, they make you expect a lot of fun. Map02 is my favourite of them all, not too hard, but also not a walk in a park - the ambushes are well executed.

 

When I learned that this wad was actually from 1999 I hesitated whether to give it 5 stars, because for that time it's a very nice wad. But looking back at maps 12-18 I stayed with 4.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

This is a very nice megawad dating from last 90s. It consists of moderately short maps, starting with simple compact tech/rocky layouts, extending to bigger open areas, from a forest to hellish environments as far as progression goes. In combination with standard Doom aesthetics there's a set of new good-looking and odd textures, some of them stood out to me like the suffering baron of hell, grey skulls in the icy map, the rotating spawn cube, the vines in the forest map, and the sleeping babies, that one was creepy. I must add, that lava texture is gorgeous, and the way it was used not only on the floor but behind enemies in darkness, very neat imo. There are some special effects, in earlier maps you can hear former humans dying behind walls, I guess that simulates other marines dying in combat, it basically tells the story while you're playing, really cool. And, custom sounds, for your marine and monsters, the imp's new sound was obnoxious, I liked the zombies new low voices though. Honestly, visuals and also music are the standouts, not that combat is bad but that depends on your expectations if you have never heard of this wad before.

 

And well, this is a megawad for relaxing combat, consistent difficulty and moderate progression. I'd say it's on par with Icarus and Evilution, probably similar to other wads of the same style, in terms of monster placement. Sounds easy? Well it is, technically, maybe much easier, but it all depends on your skills. There's not a lack of challenge, but there aren't any gotcha! moments if you exclude a few surprise archviles or some sneaky shotgunners. You usually get your weapons and ammo early, health and armor supplies aplenty, it really isn't tricky to maintain yourself far from death. Plus, monster count rarely exceeds 100, with them being mostly low-tiers. Don't be surprised if you find a BFG and don't have anything worth to use it lol. 

 

When it comes to secrets, usually they are behind walls with a different or misaligned texture. They are generally very easy to spot and the rewards can be too very high. 

 

Not sure which are my favourite maps, but the ones from map 10 are what I liked the most. Well map 10 is a case of nice spooky atmosphere but a feel of loneliness, because it's dark and big yet almost no monsters. The IoS map, with the boss called TCHERNOBOG, was surprisingly entertaining somehow, even if it was a bit anticlimatic before I got to his heart. 

 

So, as an easy set, I like how it played. Probably not appealing to skilled players looking for extreme carnage or multiple traps, but if you are new to Doom and/or love vanilla gameplay, this is a candidate not to ignore. For what it provides, I consider it a success, personally talking, and so my rate is 9/10.

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Gato606

  
Nice WAD, except for the last level

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Guest

  
Thanks for the fancy wad!

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Flammable

  
It's a good wad, but the last map with the "Icon of sin" is a garbage. Try it. Flammable4444 02.09.15

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dg93

  
Excellent WAD

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Guest

  
One of the best!

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Guest

  
One of my favorite wads, with Map 10 standing out as the best. I wish more people would do forest-type stuff like that, it turns out it not only looks awesome but makes the gameplay slightly better as well (more opportunities to sneak up on enemies and gut them with the chainsaw from behind, which is very fun).

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lupinx-Kassman

  
Every year or so I come back to give this wad another tongue lashing.

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Doomkid

  
Not really a fan of the 'old man' face, but the mapping in this is superb. Great techbase theme and balanced difficulty.

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Guest

  
Amazing. Felt a lot more war-like than regular doom. Love the techy map design. If Paul Corfiatis is in it, chances are it's awesome. Don't worry, it's not too techy for regular doomers. 5 stars.

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Guest

Unknown date

  
A Great wad! I enjoyed it very much. The sounds are great. The most impressive moment is the end; the Icon of Sin is the best I've ever seen/heard.

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Guest

Unknown date

  
Personally, I enjoyed the level design. I only wish that the last few levels had a bit more polish to them 4/5

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Guest

Unknown date

  
Quite...bland. 3/5 lawa001

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Guest

Unknown date

  
perfect except some levels are kinda short

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Guest

Unknown date

  
Pretty darn good!-4*

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NuMetalManiak

Unknown date

  
one of my first megawads, with cohesive gameplay and neat themes (MAP10, MAP11, and MAP15 are all nice!) short/moderate-sized fun maps.

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Awegamer

Unknown date

  
Wow, this is pretty fun.

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Guest

Unknown date

  
So much originality, so much quality! Axe-llent! -NMN

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Guest

Unknown date

  
Oldschool, but still very good. One of the first megawads I ever downloaded and finished. Also a good start for newcomers to the world of PWADs.

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Guest

Unknown date

  
A fairly decent effort this, compared to most. I'd rate it slightly higher than icarus on average, a wad it clearly draws inspiration from. Worth playing through, and can be an enjoyable enough timekiller in cooperative mode. Dont expect something grand and you probably wont be disappointed with it. 3/5 stars. -Johnsen

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Guest

Unknown date

  
Excellent mapping!

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Guest

Unknown date

  
Still reasonably solid after all the years.

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Guest

Unknown date

  
If you like any classic 90s megawad you're odds on to like this. Especially nice for being almost entirely one-man and I wish the author had done more.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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