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Operation BIOWAR

   (102 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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Unknown date

  
If you like any classic 90s megawad you're odds on to like this. Especially nice for being almost entirely one-man and I wish the author had done more.

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Unknown date

  
Nice maps, enjoyable level of difficulty

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Unknown date

  
Cool

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Unknown date

  
legendary!!!! =D

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Unknown date

  
A pretty well made set by some good authors. It doesn't rock your socks off, but it is lots of fun to play and looks decent also, with some decent enviroments. A recommended download. 4/5

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Unknown date

  
1A+++++

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Unknown date

  
short levels, and too easy to fly right through this one... rendering this one rather boring. 2/5 - Kemo

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Unknown date

  
Pretty Good wad, except for MAP10 of course. 4 Stars -PC

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Unknown date

  
I find it cool how you customized the commander Keen enemy to make it sound like there were actually marines still out there fighting and dying.

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Unknown date

  
Cool~~

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Unknown date

  
Gud

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Unknown date

  
I really enjoyed this. Some nice gameplay and tricky traps but nothing that's annoying. Good one this!!

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Unknown date

  
It's Grrrrrrrr-eat! Beautiful Work!!

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Unknown date

  
Has one of the coolest Icons of Sin in any megawad. Some of the levels are short, but they play very well. A must play. ****

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Unknown date

  
Pretty good wad file in my opinion. I liked the various sector movement setups (i.e. such as the up and down moving square sectors that appeared to be generators or something like turbines), and also the skill levels were set pretty good. I decided to play it on the easiest skill level just to see if it was one of those wads where the author BLASTS players with tons and tons of monsters (which I hate). This level was an exception.

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Unknown date

  
Sweet stuff, under-rated. 5 stars

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Unknown date

  
Very, very good. Nice mapping but maybe little easy. I hate a new face of hero :P 5/5 /alien111

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Unknown date

  
18 solid maps. Not really "legendary" but worth 5/5 for a very enjoyable adventure.

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Unknown date

  
While it may not be super detailed, it is super duper uber fun to play. Easily one of the best wads ever I have ever played. I enjoyed just about every second of this wad. The Icon of Sin at the end was the coolest I've ever seen. But, you know, if you're happy with the thousands of tech base maps out there, and you're not a fan of creativity, then stay away from this one. Five stars. Easily. Would give it six if I could. -Lord Mordecai

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Unknown date

  
Biowar is excellent!

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Unknown date

  
The first wad I ever downloaded. This was the sexiest thing alive back then..

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Unknown date

  
This is a pretty good old wad, with interesting layouts and solid gameplay. Does anyone know where the hudface came from? That character looks pretty cool. 5/5

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Unknown date

  
Good stuff!!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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