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Operation BIOWAR

   (101 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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Guest

Unknown date

  
Nice maps, enjoyable level of difficulty

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Guest

Unknown date

  
Cool

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Guest

Unknown date

  
legendary!!!! =D

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Guest

Unknown date

  
A pretty well made set by some good authors. It doesn't rock your socks off, but it is lots of fun to play and looks decent also, with some decent enviroments. A recommended download. 4/5

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Guest

Unknown date

  
1A+++++

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Guest

Unknown date

  
short levels, and too easy to fly right through this one... rendering this one rather boring. 2/5 - Kemo

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Guest

Unknown date

  
Pretty Good wad, except for MAP10 of course. 4 Stars -PC

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Guest

Unknown date

  
I find it cool how you customized the commander Keen enemy to make it sound like there were actually marines still out there fighting and dying.

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Guest

Unknown date

  
Cool~~

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Guest

Unknown date

  
Gud

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Guest

Unknown date

  
I really enjoyed this. Some nice gameplay and tricky traps but nothing that's annoying. Good one this!!

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Guest

Unknown date

  
It's Grrrrrrrr-eat! Beautiful Work!!

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Guest

Unknown date

  
Has one of the coolest Icons of Sin in any megawad. Some of the levels are short, but they play very well. A must play. ****

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Guest

Unknown date

  
Pretty good wad file in my opinion. I liked the various sector movement setups (i.e. such as the up and down moving square sectors that appeared to be generators or something like turbines), and also the skill levels were set pretty good. I decided to play it on the easiest skill level just to see if it was one of those wads where the author BLASTS players with tons and tons of monsters (which I hate). This level was an exception.

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Guest

Unknown date

  
Sweet stuff, under-rated. 5 stars

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Guest

Unknown date

  
Very, very good. Nice mapping but maybe little easy. I hate a new face of hero :P 5/5 /alien111

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Guest

Unknown date

  
18 solid maps. Not really "legendary" but worth 5/5 for a very enjoyable adventure.

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Unknown date

  
While it may not be super detailed, it is super duper uber fun to play. Easily one of the best wads ever I have ever played. I enjoyed just about every second of this wad. The Icon of Sin at the end was the coolest I've ever seen. But, you know, if you're happy with the thousands of tech base maps out there, and you're not a fan of creativity, then stay away from this one. Five stars. Easily. Would give it six if I could. -Lord Mordecai

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Unknown date

  
Biowar is excellent!

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Guest

Unknown date

  
The first wad I ever downloaded. This was the sexiest thing alive back then..

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Guest

Unknown date

  
This is a pretty good old wad, with interesting layouts and solid gameplay. Does anyone know where the hudface came from? That character looks pretty cool. 5/5

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Unknown date

  
Good stuff!!

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  • File Reviews

    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
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