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Operation BIOWAR

   (101 reviews)
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About This File

Biowar is a doom2 megawad in the spirit of ICARUS and others. It consists of 18 regular levels and 1 secret level. The levels range from moderate to hard and are all very well done. Enjoy!


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Guest

Unknown date

  
Nice maps, enjoyable level of difficulty

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Guest

Unknown date

  
Cool

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Guest

Unknown date

  
legendary!!!! =D

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Guest

Unknown date

  
A pretty well made set by some good authors. It doesn't rock your socks off, but it is lots of fun to play and looks decent also, with some decent enviroments. A recommended download. 4/5

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Guest

Unknown date

  
1A+++++

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Unknown date

  
short levels, and too easy to fly right through this one... rendering this one rather boring. 2/5 - Kemo

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Guest

Unknown date

  
Pretty Good wad, except for MAP10 of course. 4 Stars -PC

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Guest

Unknown date

  
I find it cool how you customized the commander Keen enemy to make it sound like there were actually marines still out there fighting and dying.

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Unknown date

  
Cool~~

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Guest

Unknown date

  
Gud

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Guest

Unknown date

  
I really enjoyed this. Some nice gameplay and tricky traps but nothing that's annoying. Good one this!!

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Guest

Unknown date

  
It's Grrrrrrrr-eat! Beautiful Work!!

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Guest

Unknown date

  
Has one of the coolest Icons of Sin in any megawad. Some of the levels are short, but they play very well. A must play. ****

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Unknown date

  
Pretty good wad file in my opinion. I liked the various sector movement setups (i.e. such as the up and down moving square sectors that appeared to be generators or something like turbines), and also the skill levels were set pretty good. I decided to play it on the easiest skill level just to see if it was one of those wads where the author BLASTS players with tons and tons of monsters (which I hate). This level was an exception.

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Unknown date

  
Sweet stuff, under-rated. 5 stars

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Unknown date

  
Very, very good. Nice mapping but maybe little easy. I hate a new face of hero :P 5/5 /alien111

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Unknown date

  
18 solid maps. Not really "legendary" but worth 5/5 for a very enjoyable adventure.

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Unknown date

  
While it may not be super detailed, it is super duper uber fun to play. Easily one of the best wads ever I have ever played. I enjoyed just about every second of this wad. The Icon of Sin at the end was the coolest I've ever seen. But, you know, if you're happy with the thousands of tech base maps out there, and you're not a fan of creativity, then stay away from this one. Five stars. Easily. Would give it six if I could. -Lord Mordecai

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Unknown date

  
Biowar is excellent!

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Unknown date

  
The first wad I ever downloaded. This was the sexiest thing alive back then..

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Unknown date

  
This is a pretty good old wad, with interesting layouts and solid gameplay. Does anyone know where the hudface came from? That character looks pretty cool. 5/5

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Unknown date

  
Good stuff!!

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  • File Reviews

    • By chowbar · Posted
      Possibly my favorite Ultimate Doom megawad. Although its first half feels like DTWID, it quickly becomes a much more twisted and demented take on the familiar techbase/hell aesthetic. Expect well hidden secrets, tight corridors, and some tough encounters in large, complex levels. In keeping with Ult Doom's tone, NaturalTvventy layers the atomphere on thick to create levels that feel genuinely hostile and evil, even more so than in the original.    If you have a soft spot in your heart for the original Ultimate Doom, this megawad is a must play. NEIS makes you realize how rock solid the original Doom formula is, even without the SSG and revenants. 
    • By whirledtsar · Posted
      An odd wad in which you play a Hexen class while fighting Heretic monsters in Heretic-textured levels. Surprisingly, it works pretty well, and is an interesting change of pace from either game. It retains Hexen's hub design, although it's not at all puzzley, just a "go and collect 3 items and return to the hub" quest. It's very combat-focused (there's almost 400 enemies in the final level), but unlike some Heretic maps, it doesn't end up feeling like a slog. Perhaps Hexen's weapons are just more powerful than Corvus's. The level design is very good, besides a couple of sore spots (the cramped areas of the lava level, the metal maze in the final level). The boss, D'Sparil, is much easier to kill than he was in Heretic; he probably should've been modded to have a better chance against Hexen's warriors.
    • By Philnemba · Posted
      A fun heavily modified tougher version of Doom 1's E1M6 dated back in April of 94(yes same month of origwad). Its starts a bit hectic but with so many shotgun guys and plenty of health throughout the map, its actually not that hard to go through. However like any 94 wad, it has typical misaligned textures, a few HOMs, and had to use noclip cheat to grab the last card key due to ceiling being too low to pass under. Despite its age and a few minor stuff, its a fun wad from 1994 and I would recommend to give it a try :)
    • By whirledtsar · Posted
      Excellent wad for Hexen fans. It stays true to the style/spirit of the original game while introducing new ideas. The level / hub design is interesting, the combat is well-balanced, texturing is well-done and well-aligned, and there are plenty of interesting scripted events. The wings are used in a very smart way - you're able reach many previously unreachable items and paths. The only thing I disliked was the "boss" of the final level. I won't spoil it, but it's quite disappointing.   Unfortunately there is a bug in The Castle Of Fluft - the flame mask switch is not set to "repeatable", so if you try to use it without the prerequisite mask, you won't be able to use it again when you do. If you encounter this bug, type "puke 10" to activate the script the mask normally would.
    • By Lane Powell · Posted
      This seems like a semi-hidden gem. The author's other WAD Crimson Canyon won a Cacoward, though I prefer this one.   It certainly lives up to its namesake. The textures are all Hell's green marble and blood, supplemented with custom textures including some modified Giger designs and some creepy sprites I recognize from Monolith's Blood. The map designs are seriously contorted. It's probably a divisive aspect of the set. In some levels the angular layouts wrap around themselves in a jagged mesh, creating devilish mazes with slightly obscure progression, and where fireballs can fly at you from different parts of the map. Other parts are darker and more claustrophobic. It's all a totally hostile atmosphere.   There are some common themes gameplay-wise but you'll know them by map 2. A big one is ammo constriction, especially on UV. Certain maps seem near unbeatable without finding key secrets.   This was actually one of the first WADs I completed a few years ago, and on revisiting it it feels very fresh. Like most memorable WADs, it rides on strong concepts and some devilish gameplay while targeting a distinctive theme.
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