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Union Aerospace Corporation

   (9 reviews)
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About This File

An 11-level Doom2 episode, the first creation that the Sp-team has spawned thus far. The levels would probably be best described as a mix of Doom and Doom2 styled levels with some of our own ideas thrown in the pot. Quality and playability was one of our main goals when creating these levels and hopefully you'll find them as enjoyable to play as we did making them.


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fnord

  

Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.

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Unknown date

  
Not bad. Enjoyable and worth a shot. I guess I will be the fool this time. 4/5 -Lupinx-Kassman

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Unknown date

  
You fight through some very hard levels, then at Map10 you wind up with no place else to go but a pitch-black room where you can't get out even if you kill all the monsters in it (which is very unlikely). Boo, hiss.

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Unknown date

  
Not the best WAD in the world, but a nice diversion. Get it if you don't have anything else to do.

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Unknown date

  
Aw give me a break. Vacuous nonsense. Just nonsense rooms. No puzzles. As usual, some fool has given it four stars.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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