/Notes Fortunately, there are not any HOM effects or any other bugs of that sort in this level. Unfortunately, due to the level's size and detail, it runs slowly in a few places. Also, to enable the player to be able to save his/her game, I had to drastically cut down on the number of monsters, health bonuses, etc. Also, if the switches in the power room are hit in a certain order, the effect doesn't look too good. Lastly, you must be stationary (not moving) to save the game.
Title : BURLBASE.wad
Author : Kit Gautier
Email Address : email@example.com
Home Page : http://www.thegrid.net/burly
Description : Enter a top-secret research and power installation,
determine who attacked it, get the power back on-line,
and track the attackers back to their source.
This is part 1 of a 9 level series. Read the 'background'
section below for more information. Note: the other levels
in this series are not as big as this one.
* Play Information *
Episode and Level # : E1M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Build Time : Let's see...I started on the original of this in
late July 1994...ACK!!
Editor(s) used : DEU 5.21, 5.21GCC, BSP11x, BSP12x, Reject11
Known Bugs/Notes : Fortunately, there are not any HOM effects or any other
bugs of that sort in this level. Unfortunately, due to
the level's size and detail, it runs slowly in a few
places. Also, to enable the player to be able to save
his/her game, I had to drastically cut down on the number
of monsters, health bonuses, etc. Also, if the switches
in the power room are hit in a certain order, the effect
doesn't look too good. Lastly, you must be stationary
(not moving) to save the game.
Special Thanks : Creators of DooM, DEU, BSP
All the great WAD designers (tree3, return01, rrward01,
My play-testers (Mark, Eric, Paul, Mark)
Mountain Dew and Camel Lights
Black Flag, 7 Seconds, D.I., Drunk In Public,
etc. for great wad-designing music
* Copyright / Permissions *
Authors may use this level as a base to build additional levels, but all credit
for the general level design, tricks, traps, etc. should be given to me,
You may distribute this wad via any electronic media (internet, disk, etc)
so long as the following files are included and all files are unmodified:
and I only give permission to allow it to be published or sold in any way, shape, or form,
if I receive a free copy of the CD-ROM, Disk, or other media in question.
* Where to get this WAD *
FTP sites: ftp.cdrom.com:/pub/doom/wads/...
================= RANDOM NOTES =================================
First of all, there are a _lot_ of switches in this level. Almost all
switches affect something in the near vicinity, so you usually don't have
to search over the whole level to figure out what a switch did. For the
few switches that affect things in different areas than the switch, I
have given big clues as to what/where they affect.
As I stated earlier, try to press the switches in the power room in
the correct order; that is, left to right.
All weapons are in here, but they are all (well, except for the
shotgun) well-hidden. In fact, a lot of things are hidden behind secret
doors. Look closely at _everything_.
I tried to make a very detailed level, and (to an extent) I think I
accomplished that task. Tell me what you think!!
===================== BACKGROUND ================================
These are your directives:
1) Enter the research installation
2) Get the lava lifts back on-line (i.e., turn the power back on)
3) Enter the security vault to get the security (blue) keycard
4) Turn off the security alert to raise the blast doors
5) Enter the lava examination room to get the lava technicians'
6) Go to the sanitation area to get the sanitation workers'
and above all....
8) Destroy/Kill/Attack all invaders encountered and track them
to their source!!