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library.WAD

   (4 reviews)
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no time to read a book now.


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Guest

Unknown date

  
Haha like the idea..

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Guest

Unknown date

  
This is a decent level from November 1999, although it's switch-hunty and mazey and repetitive, with a simplistic design. It's mostly a kind of town-style map, plus a cramped library. There are several copy-and-past bits that you absolutely have to explore, and the final battle is a complete failure (there's a spawn shooter, but you can't kill it, and you can avoid all of its monsters). In fact it's not really a decent level at all, it's below-average. Bah.

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Guest

Unknown date

  
^Is that you again dude? Funny, yet accurate review. skipt. 0.000000/5.1

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Zahid

Unknown date

  
fun map actuly 4/5

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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