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The Fiery Descent v1.0

   (7 reviews)
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About This File

While I enjoy making my various water-themed maps for Heretic, I thought a change of pace would be in order. So I created this map, set inside a great volcano. I'll be the first to admit that it's not very long, but that is the idea..

I made every attempt to make the inside of the volcano as realistic as possible. Thus, there are many places where the ground is unstable, and plenty of nasty lava pits to fall into. Most have ways out however, but it's not a good idea to go in them!

Oh, and in case you were wondering, the background music is from the Aitos region of the SNES classic Actraiser.


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Walter confetti

  

A unexpected really cool map, pretty cool visually especially for the time it was done. Layout is really good, intricate but you can't get lost, lots of interconnection and gameplay is easy, but challenging.

Only thing i didn't fully enjoyed it was the inescapable pit in the cave after the yellow door.

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whirledtsar

  

Fun level. The atmosphere & detail are quite well-done. The difficulty is perfectly reasonable, and comes from the hazardous & claustrophobic level design rather than ammo starvation.

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Guest

Unknown date

  
A good level. Rather short but worth playing.

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Guest

Unknown date

  
Same than above, and it's hard ! Personnally I don't like the music much... 4/5. ~Naan

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Guest

Unknown date

  
A fine piece of work. It is, as the author says, somewhat short, but it looks great/convincing, and it's fun, too. Ammo balance is dead-on. Generally a very uncomfortably cramped environment; but that's the point. --TDotW

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Guest

Unknown date

  
Good level but ran out of ammo at the end

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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