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proto1.zip

   (5 reviews)
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About This File

This is my very first wad designed to be playable at any difficulty level thus avoiding the instant death, kill everything in sight kind of wads. There are a few traps and interesting rooms so give it a shot (no pun) and see what you think. This wad replaces E2M1 on Doom so it will only work with the registered version of Doom!!!!


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Unknown date

  
This is a very early level ("made possible with the New DEU5.0 wad editor") from before the dawn of history. By modern standards it's terrible, but I give it a star because it has a bit of creativity; there's an invisible maze, some traps, a "final battle", it feels as if a bit of work might have turned it into something decent. The problem is that it's tiny, unentertaining, poorly-textured, and there's a crushing ceiling trap right at the start.

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Unknown date

  
This wad has been in my opinion unfairly rated, there are a lot of worse maps out there than this. The map has a lot of creativity for 94 and although it is not anything special these days it still satisfies with plenty of action and surprises. I would say this still manages to come off as average these days and is definately worth a look for fans of doom and for people looking for half-decent to decent wads from 94, 3/5.

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Unknown date

  
So old, and the map's unique style is cool, 4/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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