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proto1.zip

   (5 reviews)
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About This File

This is my very first wad designed to be playable at any difficulty level thus avoiding the instant death, kill everything in sight kind of wads. There are a few traps and interesting rooms so give it a shot (no pun) and see what you think. This wad replaces E2M1 on Doom so it will only work with the registered version of Doom!!!!


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Unknown date

  
This is a very early level ("made possible with the New DEU5.0 wad editor") from before the dawn of history. By modern standards it's terrible, but I give it a star because it has a bit of creativity; there's an invisible maze, some traps, a "final battle", it feels as if a bit of work might have turned it into something decent. The problem is that it's tiny, unentertaining, poorly-textured, and there's a crushing ceiling trap right at the start.

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Unknown date

  
This wad has been in my opinion unfairly rated, there are a lot of worse maps out there than this. The map has a lot of creativity for 94 and although it is not anything special these days it still satisfies with plenty of action and surprises. I would say this still manages to come off as average these days and is definately worth a look for fans of doom and for people looking for half-decent to decent wads from 94, 3/5.

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Unknown date

  
So old, and the map's unique style is cool, 4/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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