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Military Research Complex

   (5 reviews)
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About This File

Refer to Mission Brief, below.

The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)


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Guest

Unknown date

  
Way to much running around not knowing what the hell your doing. By the way, this is not the largest map on Earth. 3/14/07

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Guest

Unknown date

  
This is the largest map on Earth :)

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Guest

Unknown date

  
Great level, although it was annoying how for most of the time I didn't know what I was supposed to be doing, and I had no idea what the switches I was pressing were doing.

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Guest

Unknown date

  
This is from December 1999; it's a large, empty town-style level (Map14 for some reason). You're allowed to jump. The layout is spartan and undetailed, and feels very barren; it takes ages before you get into the main building, during which time you kill small pockets of monsters every few minutes or so. The level is switch-hunty and makes you do a lot of running back and forth; when it gets going it's not bad, but it doesn't often get going.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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