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Enhanced Weapons Patch (Doom / Ultimate Doom Version)

   (6 reviews)
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About This File

An addon for Don Tello's Enhanced Weapons Patch (dtcog40.zip) to enable the patch to be used with Doom v1.9 and Ultimate Doom v1.9

You WILL require Don's original Doom II version to get the graphics, sounds and DeHackEd patch. DTCOG40.ZIP is available at: ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip

You will also need a Source Port which can import DeHackEd patches and wads containing sprite data - such as ZDoom, MBF, SMMU, Boom, PRboom, etc. ZDoom is highly recommended because you also get to play with the Super Shotgun from Doom II.

See Don's text file for a more complete description of the changes this patch makes to Doom's game play; but very briefly the patch includes the following: * all weapons replaced or modified (even includes Doom II's Super Shotgun when played with ZDoom). * shootable hanging bodies (not all of them in the Doom I version though) * semi-permanent blood * the imp throws balls of fire * many item and weapon sprites replaced * many sounds replaced (weapons, doors, lifts, etc.) or remapped * a new status bar * new cross-hairs for use with Doom Legacy

Playing the original Doom or Ultimate Doom levels with ZDoom, MBF, SMMU, PRboom, Boom: -deh enhanced -file enhanced enhdoom1

Tested okay with: Doom v1.9 Ultimate Doom v1.9 ZDoom v1.21 MBF v2.03 SMMU v3.10 PRboom v2.02 Boom v2.02

Will not work with: Legacy v1.28 (DOS or Win32 versions) due to a bug where sprite frames for the one animation can't be in separate wad files.


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Unknown date

  
RTFM!

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Guest

Unknown date

  
Nothing!

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Guest

Unknown date

  
This is complete BS dude what the hell is it supposed to be? Its worthless if it cant be used

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Unknown date

  
Where's the Dehacked?

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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