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Enhanced Weapons Patch (Doom / Ultimate Doom Version)

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About This File

An addon for Don Tello's Enhanced Weapons Patch (dtcog40.zip) to enable the patch to be used with Doom v1.9 and Ultimate Doom v1.9

You WILL require Don's original Doom II version to get the graphics, sounds and DeHackEd patch. DTCOG40.ZIP is available at: ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip

You will also need a Source Port which can import DeHackEd patches and wads containing sprite data - such as ZDoom, MBF, SMMU, Boom, PRboom, etc. ZDoom is highly recommended because you also get to play with the Super Shotgun from Doom II.

See Don's text file for a more complete description of the changes this patch makes to Doom's game play; but very briefly the patch includes the following: * all weapons replaced or modified (even includes Doom II's Super Shotgun when played with ZDoom). * shootable hanging bodies (not all of them in the Doom I version though) * semi-permanent blood * the imp throws balls of fire * many item and weapon sprites replaced * many sounds replaced (weapons, doors, lifts, etc.) or remapped * a new status bar * new cross-hairs for use with Doom Legacy

Playing the original Doom or Ultimate Doom levels with ZDoom, MBF, SMMU, PRboom, Boom: -deh enhanced -file enhanced enhdoom1

Tested okay with: Doom v1.9 Ultimate Doom v1.9 ZDoom v1.21 MBF v2.03 SMMU v3.10 PRboom v2.02 Boom v2.02

Will not work with: Legacy v1.28 (DOS or Win32 versions) due to a bug where sprite frames for the one animation can't be in separate wad files.


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Guest

Unknown date

  
RTFM!

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Guest

Unknown date

  
Nothing!

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Guest

Unknown date

  
This is complete BS dude what the hell is it supposed to be? Its worthless if it cant be used

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Unknown date

  
Where's the Dehacked?

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  • File Reviews

    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
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