Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The UAC Center v1.5

   (3 reviews)
Sign in to follow this  

Guest

About This File

This was my first WAD. Your mission is to enter the UAC Center and clear it of all monsters. Along the way you'll face many challenges and lots of secret areas. Don't expect to find any HOM or texture problems, much time was spent making this level a pleasure to look at. Good luck!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated December 1999, and it's Map08. The start is a riff on E1M2 and the rest of the map is a clever compendium of bits from E1. The gameplay is fairly easy although there's an archvile near the start that can be a tricky. Odd structure whereby after you clear out the level and get the exit key you can explore some secret teleports that give you power-ups. The author did a lot of middling levels plus the awesome "Containment Area" (id=10568).

Share this review


Link to review
Guest

Unknown date

  
This is a typical mid-90s map. It's not looking bad, but bare and simple, with some crate rooms, some acid areas, etc. Gameplay-wise it's very standard, too. Not too rough and not too easy, with many easy monsters and some bigger ones, but always easy to surmount by the experienced Doomer. 2.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Yes, not too bad. Had the feel of episode 1. 2.5/5 -jb

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×