Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Realm of Chaos

   (52 reviews)

Guest

About This File

This 32-level Doom2 WAD is the first (and only) Mac-made conversion WAD.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Jayextee

  

I have rated this three stars.

However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.

Share this review


Link to review
NuMetalManiak

  
falls into the category of completely average late 90's megawad, with generally low quality maps with varied gameplay. it's quite easy to tell the mappers styles apart from each other. MAP12 crashes later versions of GZDoom due to an unclosed sector, which is an easy fix.

Share this review


Link to review
Squadallah

  
One of the first fanwad I played. Good memories, still come back on it time to time because even though there is this godforsaken sewers map and some uninspired stuff, it's still very fun to play through and definetely has it's great moments.

Share this review


Link to review
purist

  
Mostly on the lower end of the quality scale and blighted by occasional moments of unintuitive progression and other flaws that would be considered bad design in modern times but an element of forgiveness can perhaps be extended considering the WADs age.

Share this review


Link to review
Guest

Unknown date

  
Awesome considering the limiting tools

Share this review


Link to review
Guest

Unknown date

  
Is parcial good wads more repetitives textures and dificult blaa, i terminate the game in 2 days. upgrade all maps to next version ok!

Share this review


Link to review
Guest

Unknown date

  
Absolutely one of the best. Too think it was made from mad Maccers like me... brilliant! GET THIS MEGAWAD :-)

Share this review


Link to review
Guest

Unknown date

  
A fun wad, not too bad or not too good.

Share this review


Link to review
Guest

Unknown date

  
If you like classic maps it is megawad for you. 4/5 - Memfis

Share this review


Link to review
Guest

Unknown date

  
How do I get outside on map 6 Splatter house (mine calls it Crusher!???) Confused... anyhow, there's lots of huge outdoor space that i wanna explore here. Thanks :)

Share this review


Link to review
Guest

Unknown date

  
Great WAD! The mapset and design reminds me a lot of HR, in fact, I consider this one to be an "easy" version of Hell Revealed, that's why I like it so much :) You might not agree with me about this though... It's a pity RoC doesn't have it's own music but that's why I use HR music when I play it - it goes with this WAD very well. Sure, it looks pretty obsolete even for '99, TeamTNT made much better looking WADs back in '96-'97, but I still think it's underrated. 4/5, recommended! :)

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed this wad.

Share this review


Link to review
Guest

Unknown date

  
Nice wad. I like the hell wads.

Share this review


Link to review
Guest

Unknown date

  
Mixed bag. Worth it for the good maps, but some you'll probably skip.

Share this review


Link to review
Guest

Unknown date

  
Okay, well I've seen worse, but this has been bettered long ago and it is very old. One to dl only if you are very bored.

Share this review


Link to review
Guest

Unknown date

  
This was a reasonably good megawad for its time. Sure the levels look plain even back then when you compared it against Memento Mori however it was still a blast to play through

Share this review


Link to review
Guest

Unknown date

  
very nice clint

Share this review


Link to review
Guest

Unknown date

  
This is seriously the best WAD I've ever played!!!!

Share this review


Link to review
Guest

Unknown date

  
Is there anyway to beat map 9 without cheating I'm stuck

Share this review


Link to review
Guest

Unknown date

  
The best you can do without great number of new sprites, textures and music.

Share this review


Link to review
Guest

Unknown date

  
Certainly. Look for uvmax demopack available at doomedsda.us /// btw - it was a nice time, thanks guys!

Share this review


Link to review
Guest

Unknown date

  
I'm up to Map 27 now. This has been a great adventure so far! 4.5/5

Share this review


Link to review
Guest

Unknown date

  
Very good

Share this review


Link to review
cannonball

Unknown date

  
Mixed bag this one. There are some real shockers in here, but there are some really good maps which could have easily fit into classic wads like mm/mm2 (Maps 03,06,11,12), most maps ranging from mediocre to good so I will give this 3 stars. Good work and definitely worth playing just for something different in the nostalgia section.

Share this review


Link to review
Guest

Unknown date

  
Nice megawad with a very classic feel. I was a bit disappointed at first, but the maps went better in the course. After all, it's solid work. 3.5/5

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×