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Realm of Chaos

   (52 reviews)

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About This File

This 32-level Doom2 WAD is the first (and only) Mac-made conversion WAD.


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Jayextee

  

I have rated this three stars.

However, I feel like this megaWAD often gets overlooked despite what it is: a part of history. I came to it late, pretty much 1999/2000-ish, and was my first megaWAD personally, but I was always entranced by what I understood to be the story behind it; in a scene utterly dominated by the IBM PC-compatibles/DOS crowd and their (relative) wealth of tools, Macintosh DOOMers came together to show that they too can put together a full-length campaign for Doom II that wasn't going to let those DOS guys totally steal the show.

And they did. Kind of. With the apparently-unstable-at-best HellMaker crashing every single-figure number of minutes at times, a handful of eager mappers (including the still-active-at-time-of-writing Steve Duff), some of which were authoring their first ever maps, delivered an experience that is to me as interesting as it is varied; in terms of both experience and quality, I have to admit. There are some poor maps here (Sewers, by Jim Bagrow - I'm looking right at you) but there are some epic adventures rivalling those of TNT: Evilution, if not aesthetically (hey, some of them come close) then in length and spectacle.

What you're getting here is almost like a hidden piece of history that I feel stands proudly as an underdog with its peers. An underdog that isn't always well-behaved (many maps can be rendered uncompletable with the wrong actions taken, including one of the secret maps if you dare enter the basement without the three keys) but at its best (which is usually the maps by Rob Berkowitz or Duff himself) is an entertaining and oft-neglected slice of '90s mapping.

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NuMetalManiak

  
falls into the category of completely average late 90's megawad, with generally low quality maps with varied gameplay. it's quite easy to tell the mappers styles apart from each other. MAP12 crashes later versions of GZDoom due to an unclosed sector, which is an easy fix.

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Squadallah

  
One of the first fanwad I played. Good memories, still come back on it time to time because even though there is this godforsaken sewers map and some uninspired stuff, it's still very fun to play through and definetely has it's great moments.

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purist

  
Mostly on the lower end of the quality scale and blighted by occasional moments of unintuitive progression and other flaws that would be considered bad design in modern times but an element of forgiveness can perhaps be extended considering the WADs age.

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Guest

Unknown date

  
Awesome considering the limiting tools

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Guest

Unknown date

  
Is parcial good wads more repetitives textures and dificult blaa, i terminate the game in 2 days. upgrade all maps to next version ok!

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Guest

Unknown date

  
Absolutely one of the best. Too think it was made from mad Maccers like me... brilliant! GET THIS MEGAWAD :-)

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Guest

Unknown date

  
A fun wad, not too bad or not too good.

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Guest

Unknown date

  
If you like classic maps it is megawad for you. 4/5 - Memfis

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Guest

Unknown date

  
How do I get outside on map 6 Splatter house (mine calls it Crusher!???) Confused... anyhow, there's lots of huge outdoor space that i wanna explore here. Thanks :)

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Guest

Unknown date

  
Great WAD! The mapset and design reminds me a lot of HR, in fact, I consider this one to be an "easy" version of Hell Revealed, that's why I like it so much :) You might not agree with me about this though... It's a pity RoC doesn't have it's own music but that's why I use HR music when I play it - it goes with this WAD very well. Sure, it looks pretty obsolete even for '99, TeamTNT made much better looking WADs back in '96-'97, but I still think it's underrated. 4/5, recommended! :)

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Guest

Unknown date

  
I really enjoyed this wad.

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Guest

Unknown date

  
Nice wad. I like the hell wads.

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Guest

Unknown date

  
Mixed bag. Worth it for the good maps, but some you'll probably skip.

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Guest

Unknown date

  
Okay, well I've seen worse, but this has been bettered long ago and it is very old. One to dl only if you are very bored.

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Guest

Unknown date

  
This was a reasonably good megawad for its time. Sure the levels look plain even back then when you compared it against Memento Mori however it was still a blast to play through

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Guest

Unknown date

  
very nice clint

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Guest

Unknown date

  
This is seriously the best WAD I've ever played!!!!

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Guest

Unknown date

  
Is there anyway to beat map 9 without cheating I'm stuck

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Guest

Unknown date

  
The best you can do without great number of new sprites, textures and music.

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Guest

Unknown date

  
Certainly. Look for uvmax demopack available at doomedsda.us /// btw - it was a nice time, thanks guys!

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Guest

Unknown date

  
I'm up to Map 27 now. This has been a great adventure so far! 4.5/5

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Guest

Unknown date

  
Very good

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cannonball

Unknown date

  
Mixed bag this one. There are some real shockers in here, but there are some really good maps which could have easily fit into classic wads like mm/mm2 (Maps 03,06,11,12), most maps ranging from mediocre to good so I will give this 3 stars. Good work and definitely worth playing just for something different in the nostalgia section.

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Guest

Unknown date

  
Nice megawad with a very classic feel. I was a bit disappointed at first, but the maps went better in the course. After all, it's solid work. 3.5/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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