Deathmatch WAD for DooM 2.
NOTE! This version is meant for DOOM2.EXE and does not need
a source port to run, but it is also not as detailed as the
original version that needs source port like BooM or ZDooM
You can get the original version at:
NOTE ABOUT BOTS! This level run fines under v1.21 of ZDooM when
playing with bots. The bots cant get the plasma rifle too which
makes it easyer for you. Unfortunately. But it is definately
fun with the bots too.
Title : XMas DM 1999 Light
Filename : XMDMLT99.WAD
Author : Sir Robin (aka Jani Saksa)
Email Address : email@example.com
Homepage : http://doomcastle.tsx.org/
Other work from author : Check out my site, there are several in there.
Misc. Author Info : Member of TeamTNT, Falling Star Productions
& Brotherhood Of Vengeance
Hemp, DooM and music freak, punk rock hippie
Description : Second part of my XMasDM series, has a big
round hall-like cave and a small outside area.
There is also one piece that you can see but
not go into that should remain you about DooM's
E1M1 but it's done all with snow and water
instead of normal textures.
Additional Credits to : All my friends, specially David Wood (hakx)
Everyone who has created one or more good
Everyone, peace, love eachothers!
Authors of XMas DooM 99 for providing me with
textures and a nice tree sprite :)
Requiem team and Iikka Ker„nen for creating
a nice ice texture that I shamelessly ripped.
* Play Information *
Game : DooM 2
Map Number : MAP01
Single Player : To look around
Cooperative 2-4 Player : no
Deathmatch 2-4 Player : YES! 8 starts.
Difficulty Settings : Yes! I use TeamTNT's skill settings:
Skill 1: Double ammo, no plasma
Skill 2: No plasma
Skill 3: All weapons, this is made for Altdeath mode
Skill 4: All weapons
Skill 5: All weapons, double ammo
New Sounds : No
New Graphics : Yes. See credits.
New Music : Nope
Demos Replaced : Nope
Texture alignment : I'm really proud of this! If you think you can
improve it, feel free to try!
* Construction *
Base : From scratch
Editor(s) used : DETH, ZenNode, WinTex, DSHRINK
Build time : I think I started it around 1:00 am on friday
24th of december and finished it around 11:00pm
Few modifications were made and light version
was created to be run under DOOM2.EXE and DOOM95.
Known Bugs : None
* Copyright / Permissions *
Copyright (C) Jani Saksa, 1999
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
My homepage: http://doomcastle.tsx.org/