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Neighbour 1.0

   (6 reviews)
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About This File

A spaceship lands in my neighbourhood and releases the Hordes of Hell. You start in my home and have to clean up the neighbourhood. Then just destroy the spaceship and it's a done deal!


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Unknown date

  
First comment was 0_o. But anyway okay neighborhood map. It still couldn't been better though. Not saying I could do better. For now. My only question is- where in the neighborhood is the spaceship? I know you go in it but really. WHERE?!?!?!?!

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Unknown date

  
pretty fun. be sure to look for the SSG and plasma secrets within the home, it will make things much easier.

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Unknown date

  
if im ever out of toylit paper i can use this WAD to wipe my self with!

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Unknown date

  
On an objective level this map is terrible; it's a city-style map, but the design is crude and blocky and amateurish, especially for something designed as late in the day as 1999. However I enjoyed playing it, because there's lots of action, hundreds of baddies and lots of infighting. It doesn't amount to more than a series of square rooms that pour out monsters, but I liked it. There's one baffling bit with a load of demons where you have to press an unmarked wall to make a door open.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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