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SMK Heretic Deathmatch v1.1

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About This File

This is a small Heretic DM map modeled after the second battle arena in the SNES game Super Mario Kart. I've included the music from that map, as well as the same layout. The design leads to lots of fast-paced battles as you can always see the other players!

I have made some small changes since the last version to accomodate more players' tastes and to balance things a bit more. The Morph Ovums proved to be devastating in such a wide open area, so I removed them. I also took out the Tome of Power because it was very easy to exceed the maximum visible sprite limit with it. The exit is now in the middle, since not everyone wants to have a timer to leave a map.

In addition, there are now enemies on skills above Easy. On Medium difficulty, a few Gargoyle Leaders appear over the water and attack. On Hard, there is now a Maulotaur in the arena! While he can't get close enough to dash or use some of his other moves, the flames he CAN use prove to be a major pain. Only recommended for DM players who seek a challenge.. of course you can always turn off monsters or play on a lower skill level if these creatures bother you.

Note that since this level is E6M1, you'll need to use the warp code (engage), or the '-warp' command line parameter.


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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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