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SMK Heretic Deathmatch v1.1

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About This File

This is a small Heretic DM map modeled after the second battle arena in the SNES game Super Mario Kart. I've included the music from that map, as well as the same layout. The design leads to lots of fast-paced battles as you can always see the other players!

I have made some small changes since the last version to accomodate more players' tastes and to balance things a bit more. The Morph Ovums proved to be devastating in such a wide open area, so I removed them. I also took out the Tome of Power because it was very easy to exceed the maximum visible sprite limit with it. The exit is now in the middle, since not everyone wants to have a timer to leave a map.

In addition, there are now enemies on skills above Easy. On Medium difficulty, a few Gargoyle Leaders appear over the water and attack. On Hard, there is now a Maulotaur in the arena! While he can't get close enough to dash or use some of his other moves, the flames he CAN use prove to be a major pain. Only recommended for DM players who seek a challenge.. of course you can always turn off monsters or play on a lower skill level if these creatures bother you.

Note that since this level is E6M1, you'll need to use the warp code (engage), or the '-warp' command line parameter.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.