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The Forgotten Portals

   (7 reviews)
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About This File

You're making your way through an icy region and are nearly crushed when some ice caverns collapse. Eventually you make your way out only to find yourself trapped in a long deserted temple complex. The gates are enchanted and cannot be opened. You decipher an inscription that tells you that you must pass through three portals to remove the barriers that will allow you to leave. : This is a one-level "mini-hub." You'll need to complete each of three different areas (order doesn't matter) to finish it. : To run it, you'll need an enhanced version of the Heretic engine such as wHeretic. You can download it here: http://www.raven-games.com/wheretic/


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Guest

Unknown date

  
Superb. Challenging but do-able

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Guest

Unknown date

  
The idea of 3 mini-levels in one sounds nice, but there are several problems with that : each level has its own style, but suffers from repetitive texturing; and giving all weapons in start makes it kinda too easy given the 3 areas themselves, filled with too much ammo (skill 4). However a bit of level rework can make it really good and challenging. For now, 3/5. ~Naan

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Guest

Unknown date

  
It's pretty good. 4/5

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maulosiarch

Unknown date

  
Once upon a time, this was one of the first maps I downloaded and played from here. I thought it was amazing then. Now, I see how it's flawed: never really enough monsters in one place to make death seem imminent. I played the "cliffs" area first, so I got the Phoenix Rod early, which should have been replaced with the Mace anyway because there is not a single boss enemy.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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