Please put this in the Combos Directory, replacing dt-nme2.* Thank You.
Title : Don's Enemy Pack Updated Edition
Filename : DT-NME2.ZIP
Date Finished : Mid January 2000
Developer : Don "too many source ports" Tello
Email Address : email@example.com
Other Releases : Yes
Misc. Developer Info :
Description : **Now works with ZDOOM**
Fixed some reported bugs..
-Revenant respawn bug fixed-
-Revenants are grey now, much better looking-
-Minor adjustment of some hit points-
-Guardian Demon fireballs have rocket death-
-SS Guys have shotgun attack-
(because I needed their attack frames
elsewhere.. they still drop clips..)
Advanced Description: (What is what...):
WAS IS (hit-points are not changed)
Pistol trooper Grey Strife Guy
Shotgun trooper Brown Strife Guy
Chaingun guy Strife Guy
Nazi guy Red Strife Guy, Fires shotgun.
Imp Flying red Heretic gargoyle.
Cacodemon Flying Black Hexen gargoyle.
Lost soul Hexen Spirit/Ghost.
Pain Elemental Heretic Spirit Summoner.
Hell Knight Heretic Mummy/Zombie.
Revenant Strife Guy w/robot suit.
Arachnotron Big spider from Blood.
Baron of Hell Heretic Weredragon.
Cyberdemon Big Green thing from Hexen.
SpiderMind Huge Black thing that resembles an Alien queen
GUYS I DIDN'T REPLACE:
Additional Credits to : id Software
Steven Rhodes -for skin wads
Blue Max -for skin wads
Gokuma -for skin wads
* Play Information *
Required Game : DoomII only.
Required Engine : Zdoom v1.22
GLLegacy v1.29 (software mode)
Others that I may be forgetting..
New Sprites : Uh... maybe
New Patch : No dehacked patch? You gotta be shittin me!
New Sounds : Yes (a lot!)
Included Files : DT-NME2.WAD
Use : Just use a launcher, since I'm sure most of you are
using Win32.. otherwise:
EXE -deh dt-nme2.deh -file dt-nme2.wad -fast
* Construction *
Base : Graphics from games, wads, and edited by hand.
Build Time : This version was done in a few minutes.
Editor(s) used : Deutex, NWT, NWTPRO, Wintex..
Known Bugs : You tell me..
May Not Run With... : Doom 1
GLLegacy (can't handle color bits/dehacked)
ZdoomGL is untested
* Copyright \ Permission *
You know the drill...
* Where to get this WAD *
* Other Comments *
I didn't realize until recently that Zdoom can't handle renaming sounds in
dehacked.. that's weird, cause Boom and MBF can.. even Legacy can for
God's sake.. anyway, it's probably my own fault for being a lazy prick
and not giving the wad entry the proper Doom name in the first place..
Don Tello, January 13 2000