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DM2GM2.ZIP (dm2gm2.wad + .txt)

   (5 reviews)
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About This File

A DOOM II combo hunt'em deathmatch / single player wad. Rather spread out, lots of open areas with little obstruction. Take a while and explore this wad, think you may find it interesting. Contains 6 teleporter dest's. Hmm...what else, oh yeah a Cyberdeamon and Spider Demon together, should not be too tough though, as the area has good vantage points/ sniper locations. There are no nasty tricks or unsolvable traps. This wad designed for use with DOOM II and replaces map01 (level 1).

Hope you like it, if not please tell me why, so I can improve on design. ANY and ALL Feedback Welcome!


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Unknown date

  
This is the original version of Memento Mori's MAP11. For 1994 it's great, but the later version has much better gameplay thanks to Denis Moeller. 4/5

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Unknown date

  
I think this version is far superior to the Memento Mori Map11, Halls of Insanity. Reuter obviously works much better alone. -- Herculine

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Unknown date

  
for such an old map it is not bad 2.5/5

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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