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The Fiery Crater v1.0

   (6 reviews)
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About This File

After you entered the core of the volcano in Fiery Descent, you found yourself in the middle of a smoldering crater on the other side. This map picks up where that one left off, as you journey deeper into it, discovering an ancient fortress built into the side of the lava mountain.

I was heavily inspired by the designs of Gothic DM when I built the fortress areas of the map.. and because of that came very close to Heretic's limit on lines displayed. I also brushed up against the savegame buffer limit (as I did with Water City), and so that's why the area around the blue key seems small. If I made the map larger like I was planning on doing, then you wouldn't be able to save. Not worth it..

This level has been designed to be extremely difficult, so only Heretic masters need apply. There is just enough ammo to get through things, but don't count on not ever having to fall back on weaker weapons. Also, use those Time Bombs! I didn't put a dozen of them in the map for nothing!


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Unknown date

  
Excellent work ! I wonder how that map would be big and detailed without vanilla Heretic limitations, heh. 5/5 of course. ~Naan

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Unknown date

  
Great map!! Just a pity about pseudo metal wannabe sound track.

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Unknown date

  
A more than worthy sequel to "Fiery Descent." It's bigger and tougher, although the ammo isn't quite as tight as the author states--I had 150+ hellstaff charges at the end (playing on "smite-meister"). Anyway, the terrain is varied but does an excellent job of sticking to the theme, and the same can be said of the fights. Like its predecessor, it's still generally cramped, but there is in general more room to run than before. --TDotW

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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