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Canal Run v1.0

   (8 reviews)
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About This File

Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too..

This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either.

As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode..

On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..


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Guest

Unknown date

  
A big maze of rapidly flowing water where you must kill all the barons to exit. Kind of neat in terms of showing off what the Boom features can do, but not much fun to play.

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Guest

Unknown date

  
I like it very much, because you run with the water all the time. The appearance could be better, but because of the gameplay it is worth playing it! 4/5

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Memfis

Unknown date

  
boring to play

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Guest

Unknown date

  
LOL! No clue how to reach the exit.

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Guest

Unknown date

  
This is basically a test of Boom's conveyor belt effect. It's an interesting concept - the map feels like an 80s arcade game, or the ancient 8-bit oddity Gyron - but the execution is a bit iffy. The Barons don't react too well to the conveyor, and they look comical spinning around; the cyberdemons never hit you, because you're always moving, even if you stand still; and you have to kill eight barons, which is dull. Might have worked as a short part of a megawad.

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Guest

Unknown date

  
interesting... 3 stars -z34chris

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Guest

Unknown date

  
AWFUL

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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