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Canal Run v1.0

   (8 reviews)
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About This File

Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too..

This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either.

As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode..

On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..


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Guest

Unknown date

  
A big maze of rapidly flowing water where you must kill all the barons to exit. Kind of neat in terms of showing off what the Boom features can do, but not much fun to play.

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Guest

Unknown date

  
I like it very much, because you run with the water all the time. The appearance could be better, but because of the gameplay it is worth playing it! 4/5

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Memfis

Unknown date

  
boring to play

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Guest

Unknown date

  
LOL! No clue how to reach the exit.

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Guest

Unknown date

  
This is basically a test of Boom's conveyor belt effect. It's an interesting concept - the map feels like an 80s arcade game, or the ancient 8-bit oddity Gyron - but the execution is a bit iffy. The Barons don't react too well to the conveyor, and they look comical spinning around; the cyberdemons never hit you, because you're always moving, even if you stand still; and you have to kill eight barons, which is dull. Might have worked as a short part of a megawad.

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Guest

Unknown date

  
interesting... 3 stars -z34chris

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Guest

Unknown date

  
AWFUL

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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