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Canal Run v1.0

   (8 reviews)
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About This File

Dropped into a series of canals with swiftly flowing water, the only way for you to escape is by defeating the Barons of Hell which guard the teleporter out. Unfortunately for you, there are also some Cyberdemons firing into the canals from above, as well as hazards like barrels floating around too..

This is a concept map, I know. Virtually every linedef in the map is two-sided, and this is why the map has a tendency to run slowly. The fact that there are dozens of moving floors doesn't help the framerate either.

As for the gameplay, your objective is to defeat the Barons of Hell which roam around the canals, while trying not to be swept away yourself. Every weapon is available, and you'll find lots of ammo and other goodies going in a circle throughout the level. Since you also have to worry about those Cybies, this map basically tests your ability to fight while moving constantly. When they are all defeated, the pillar near the start of the map (marked with an 'Exit' sign) will lower, allowing you to jump into the next episode..

On Easy skill levels, you'll only have to hunt down 3 Barons. On Medium, there will be 5 to deal with. And on Hard, 8 of them are out there..


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Guest

Unknown date

  
A big maze of rapidly flowing water where you must kill all the barons to exit. Kind of neat in terms of showing off what the Boom features can do, but not much fun to play.

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Guest

Unknown date

  
I like it very much, because you run with the water all the time. The appearance could be better, but because of the gameplay it is worth playing it! 4/5

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Memfis

Unknown date

  
boring to play

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Guest

Unknown date

  
LOL! No clue how to reach the exit.

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Guest

Unknown date

  
This is basically a test of Boom's conveyor belt effect. It's an interesting concept - the map feels like an 80s arcade game, or the ancient 8-bit oddity Gyron - but the execution is a bit iffy. The Barons don't react too well to the conveyor, and they look comical spinning around; the cyberdemons never hit you, because you're always moving, even if you stand still; and you have to kill eight barons, which is dull. Might have worked as a short part of a megawad.

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Guest

Unknown date

  
interesting... 3 stars -z34chris

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Guest

Unknown date

  
AWFUL

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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