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Requiem Help demoset

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About This File

It's finished! (already :) This collection took me nine days to do from the tenth of January, and on the eighteenth, I really pushed the gas pedal on 'em, as I did them from 15 to 26 on that day (I don't have much to do in general, just editing, playing Requiem and STRAIN and before the 20th, these demos :)

These demos are recorded with skill 5, no monsters. They basically show the quickest way to complete the various levels in Requiem with 100% secrets. Note that these should be played with my Requiem patch WAD, available at http://www.geocities.com/metabolist/. Without it, the Map12 demo and others will desynch.

There is no Map07 or Map30 demo in this pack for a reason; the completion of these maps requires monsters to be killed - IWC Map07 is impossible to make a demo for, as it has 666 and 667 tags in it, and Map30 I originially though of recording and I did, but it was no help really as it is a very easy map and what's more I procrastinated on it. In Map15, I leave through the secret exit.

To run these demos, type REQHELP followed by the map number (01-32). This will run DooM2.exe in the current path. This needs my patch, BTW. The patch is too large for a reasonably-sized archive.

For those who have batchfilephobia, this command is required to run the demos:


where ?? is the level number.

Check the batch file if you want, there's no danger in it. I am not a fantastic player, so I sometimes snag on things like bars or rails around the maps. I am never stuck for long though, so that's alright really.

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)