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RRWARD02.WAD

   (17 reviews)
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Replaces E1 M1


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Argenteo

· Edited by Argenteo

  

Funny quotes on the second RRW, check out those custom textures, again you infiltrate in a researching base but there's some strange cathedral aside.

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Guest

Unknown date

  
This is excellent for 1994, and a good retro level nowadays. It has some neat new textures and a clean design, and lots of action (261 monsters, a lot for the time). Starts off as a fairly dull techbase, and then turns into a big gothic cathedral, with an impressive reveal. Loads of secrets, some quite extensive, not much health, often very wandery and spartan. The author's second and last map. Surprisingly no boss battle, although there was room.

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StupidBunny

Unknown date

  
One of my favorites of all time, and even more awesome in light of how ancient it is. +1 star for Escape from New York soundtrack, giving it total of 6 stars

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Guest

Unknown date

  
A 1994 pwad I could truly consider "epic", and not in the moronic way, either. While it still has RRWARD01's boring, dark STARTAN rooms, the main areas are really great: the highlight being the giant cathedral. There's also decent fights, interesting secrets, and a neat song. If it weren't for those STARTAN rooms, this would've been up there with UAC_DEAD. 4/5

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Guest

Unknown date

  
This was one of the first custom maps I ever played, and considering its age it is a very good map. Its antiquity shows in the relative lack of decoration, but its size and monster count exceed the vast majority of maps made at that time. It is definitely worth a play through, if for nothing else than nostalgia. 4/5

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Guest

Unknown date

  
I thought this was a fun level. It was well-textured and cleverly designed, and took a good long time to do. There were some new textures and a cool soundtrack as well. The only problem I really had was with the distribution of enemies. Specifically, it felt like there weren't enough, especially in that large area where the cathedral was. I think I could have stood for more action. Other than that, this is a pretty good level. 4/5

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Guest

Unknown date

  
Superb map. 100% epic and legendary.

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Guest

Unknown date

  
Proof that not all maps from 1994 have to suck. One of my favorite maps of all time, and a good standard for any Doomer's collection. 4/5

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  • File Reviews

    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
    • By rd. · Posted
      For a 13-year-old in 1995, these are phenomenal. (Unless we're getting LittleTempled here, but even if the author was really someone's 40-year-old dad named Bill, they still hold up as quite good for the time.)   e1m1-e1m3 is a trio heavy in KDITD homages that starts with a tiny concept map and then features two increasingly larger complexes that take a lot of design cues from maps like Toxin Refinery and Computer Station. The hallmark of the later maps is how sophisticated the layouts are; e1m3 is this tangling sprawl that felt like it had no boundaries, like there always another area when you got to the map's edge, yet was it easy and intuitive to navigate. e4m1 is a separate release bundled as a bonus. It's like Thy Flesh Consumed in the form of a spacious, bare castle courtyard. Good find.   
    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
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