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TRINITY

   (7 reviews)
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About This File

1 level WAD, inustrial/hitech style. modeled on a uac base on mars. a good challenge!.


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Guest

Unknown date

  
This map has a big plus and a big minus. The plus is its giant, breathtaking architecture. It's really beautiful to look at with all those translucent parts and nice details. The big minus is the gameplay. It's very (very!) simple and short, only a few zombies and imps, and has no flow at all. This could be the beginning sequence of some great map.

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Unknown date

  
The design is actually very nice but unfortunatly the gameplay is incredibly easy. Could be decent if the author beefed up the monsters.

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Unknown date

  
This deserves more than a 2 and a half star rating. It may not be the best wad there is, but the author obviously put effort into it.

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Unknown date

  
It's a nice-looking techbase with long, wide, clean corridors. It reminds me of other wads by the same author; I believe this is a prototype of his later stuff. The problem is that although it's physically large the level is conceptually tiny, with lots of tedious running about in straight lines. You could compress it down to a quarter the size and it would have the same gameplay.

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  • File Reviews

    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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