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TRINITY

   (7 reviews)
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About This File

1 level WAD, inustrial/hitech style. modeled on a uac base on mars. a good challenge!.


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Guest

Unknown date

  
This map has a big plus and a big minus. The plus is its giant, breathtaking architecture. It's really beautiful to look at with all those translucent parts and nice details. The big minus is the gameplay. It's very (very!) simple and short, only a few zombies and imps, and has no flow at all. This could be the beginning sequence of some great map.

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Unknown date

  
The design is actually very nice but unfortunatly the gameplay is incredibly easy. Could be decent if the author beefed up the monsters.

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Guest

Unknown date

  
This deserves more than a 2 and a half star rating. It may not be the best wad there is, but the author obviously put effort into it.

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Unknown date

  
It's a nice-looking techbase with long, wide, clean corridors. It reminds me of other wads by the same author; I believe this is a prototype of his later stuff. The problem is that although it's physically large the level is conceptually tiny, with lots of tedious running about in straight lines. You could compress it down to a quarter the size and it would have the same gameplay.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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