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TRINITY

   (7 reviews)
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About This File

1 level WAD, inustrial/hitech style. modeled on a uac base on mars. a good challenge!.


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Unknown date

  
This map has a big plus and a big minus. The plus is its giant, breathtaking architecture. It's really beautiful to look at with all those translucent parts and nice details. The big minus is the gameplay. It's very (very!) simple and short, only a few zombies and imps, and has no flow at all. This could be the beginning sequence of some great map.

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Unknown date

  
The design is actually very nice but unfortunatly the gameplay is incredibly easy. Could be decent if the author beefed up the monsters.

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Unknown date

  
This deserves more than a 2 and a half star rating. It may not be the best wad there is, but the author obviously put effort into it.

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Unknown date

  
It's a nice-looking techbase with long, wide, clean corridors. It reminds me of other wads by the same author; I believe this is a prototype of his later stuff. The problem is that although it's physically large the level is conceptually tiny, with lots of tedious running about in straight lines. You could compress it down to a quarter the size and it would have the same gameplay.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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