Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Containment Area v1.1

   (65 reviews)
Sign in to follow this  

Guest

About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

Share this review


Link to review
Guest

Unknown date

  
Dude, that level was almost too hard. I just get a shotgun, fight a few imps. then i say, "this should be a cakewalk!". Then all of the sudden i walk over to this crate, and then like 20 monsters, a baron, and like, all kinds of demons and renevats start teleporting in! They say that you need all six keys but i only needed the yellow card, and the blue card and skull. Maybe i might have jumped or something... 5 out of 5 though. -Kingcacodemon

Share this review


Link to review
Guest

Unknown date

  
It is an awesome map and a great tribut to the Doom I level. Too bad the author didn't do a remake of all the Doom maps and then make a megawad out of it, because if he did, the result would probably be just about the best Doom I remake out there!

Share this review


Link to review
Guest

Unknown date

  
The dumbass who typed in ALL CAPS should have his balls kicked up into his throat, kthx. That said, this is indeed a spectacular level and...I just love it. It's very well designed, there's an excellent atmosphere throughout the map and the fact that it has all six keys (!) present means you won't blow through this in just five minutes, either. I recommend this map without reservation to any serious Doomer, and most certainly to anyone who thoroughly enjoyed the original E2M2, like me. -DooMBoy

Share this review


Link to review
Guest

Unknown date

  
This is the shit!

Share this review


Link to review
Guest

Unknown date

  
Running through a warehouse full of crates? I'll pass.

Share this review


Link to review
Guest

Unknown date

  
CRATES!!!!!

Share this review


Link to review
Guest

Unknown date

  
great map, no doubt about it. SLightly too big for my taste, but it deserves 5 stars. - PerOxyd

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×