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Containment Area v1.1

   (65 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

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Unknown date

  
Dude, that level was almost too hard. I just get a shotgun, fight a few imps. then i say, "this should be a cakewalk!". Then all of the sudden i walk over to this crate, and then like 20 monsters, a baron, and like, all kinds of demons and renevats start teleporting in! They say that you need all six keys but i only needed the yellow card, and the blue card and skull. Maybe i might have jumped or something... 5 out of 5 though. -Kingcacodemon

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Unknown date

  
It is an awesome map and a great tribut to the Doom I level. Too bad the author didn't do a remake of all the Doom maps and then make a megawad out of it, because if he did, the result would probably be just about the best Doom I remake out there!

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Unknown date

  
The dumbass who typed in ALL CAPS should have his balls kicked up into his throat, kthx. That said, this is indeed a spectacular level and...I just love it. It's very well designed, there's an excellent atmosphere throughout the map and the fact that it has all six keys (!) present means you won't blow through this in just five minutes, either. I recommend this map without reservation to any serious Doomer, and most certainly to anyone who thoroughly enjoyed the original E2M2, like me. -DooMBoy

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Unknown date

  
This is the shit!

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Unknown date

  
Running through a warehouse full of crates? I'll pass.

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Unknown date

  
CRATES!!!!!

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Unknown date

  
great map, no doubt about it. SLightly too big for my taste, but it deserves 5 stars. - PerOxyd

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  • File Reviews

    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
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