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Containment Area v1.1

   (65 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

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Dude, that level was almost too hard. I just get a shotgun, fight a few imps. then i say, "this should be a cakewalk!". Then all of the sudden i walk over to this crate, and then like 20 monsters, a baron, and like, all kinds of demons and renevats start teleporting in! They say that you need all six keys but i only needed the yellow card, and the blue card and skull. Maybe i might have jumped or something... 5 out of 5 though. -Kingcacodemon

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Unknown date

  
It is an awesome map and a great tribut to the Doom I level. Too bad the author didn't do a remake of all the Doom maps and then make a megawad out of it, because if he did, the result would probably be just about the best Doom I remake out there!

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The dumbass who typed in ALL CAPS should have his balls kicked up into his throat, kthx. That said, this is indeed a spectacular level and...I just love it. It's very well designed, there's an excellent atmosphere throughout the map and the fact that it has all six keys (!) present means you won't blow through this in just five minutes, either. I recommend this map without reservation to any serious Doomer, and most certainly to anyone who thoroughly enjoyed the original E2M2, like me. -DooMBoy

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Unknown date

  
This is the shit!

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Unknown date

  
Running through a warehouse full of crates? I'll pass.

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Unknown date

  
CRATES!!!!!

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Unknown date

  
great map, no doubt about it. SLightly too big for my taste, but it deserves 5 stars. - PerOxyd

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only gives minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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