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Containment Area v1.1

   (64 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Papaga

  

A decent tribute map with a good pace and combat constant.  But it started to feel pretty samey after a while, with neverending crates and mostly flat lighting throughout.  And I would appreciate bigger weapons if it's going to be Mancubus -> Mancubus -> Mancubus -> Archvile the entire time.  It takes way too long to kill them with a shotgun and it isn't challenging enough to justify that.  That one crusher spot was also complete bullshit; there's a small pit with corpses to warn you of it, but if you look down from the ledge above to see it, the ceiling will instantly trap you and drain all your health.

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JudgeDeadd

  

A very cool E2M2 remake, recognizable in its tribute and yet adding so much more to the original map. It is quite sprawling, and finding your way can be tricky at times, but it's never needlessly confusing. The fights are fun but not very hard, apart from the occasional troublesome cyberdemon.

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trrobin

  
What an absolute classic. There are so many crates and quite repetitive design and yet, it isn't in the least bit boring. Thanks to finely crafted gameplay, monsters, ammo, and secrets placement. Why did I wait this long before playing this? 5 stars.

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NuMetalManiak

· Edited by NuMetalManiak

  

666 monsters lol. probably the best tribute wad out there and it's got crates. tons of them too, with good combat throughout. it's a boom wad, so there's some things you should look out for more than crates, as we got different key doors and conveyors. combat is stagnant and steady, look out for the occasional cyberdemon. my only complaint would be that one conveyor hallway with the switches that close it off completely, since instinct always tells you to hit a switch when you first see it. but otherwise, this is one of the few maps where it's fun to get lost in and get secrets.

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Guest

  
Large mostly single-themed level. Good map layout, good ambiance, and solid but not to difficult fights. Maybe a bit too long, and imo the cybies @ UV absolutely do not fit, but E2M2 fans presumably will love this one. Overall: solid 4*. BTW @ ^: Flying monster and a Vulcan Cannon??? Have you reviewed a different level?

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Guest

Unknown date

  
Kiss-ass stuff indeed!

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Guest

Unknown date

  
lol, kiss-ass stuff...5 stars.

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Guest

Unknown date

  
This is one of my all-time favorite levels! I love the original E2M2, and parts of this map are real bliss! The detail and lighting are excellent, and the music fits the level perfectly. It's a little too big and non-linear, but overall a must download. 5 stars.

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Unknown date

  
Epic map. Over 500 monsters and very intense fights. I liked it. Especially the flying weird-ass monster at end that dropped a cool weapon called "Vulcan Cannon" when I killed him. I played with AEOD 5.29.1. I will give 5/5. -Doomer95

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Unknown date

  
This is dated February 2000. Since playing and reviewing it for the first time I have plowed through Hell Revealed and Alien Vendetta, so the difficulty level now seems very mild. It's essentially several crate mazes with extra bits. The design is on the cusp of the modern era, with a couple of nice touches, but feels very dated. Gets an extra star for having 666 monsters, minus a star for not quite having enough gameplay to justify them all.

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Guest

Unknown date

  
I'm sorry but I lost intrest after killing about 450 monsters. I had fun getting that far though. 3/14/07

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Guest

Unknown date

  
This one kicks some serious butt. A must play!

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Guest

Unknown date

  
I couldnt work out how to get past the cyberdemon :S

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Guest

Unknown date

  
This is an awesome level. Tough, nicely designed,
has an athmosphere that will keep you on the edge
all the time.

/ Grul

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Guest

Unknown date

  
A seriously kick-ass level. Too bad GZDoom didn't exist when this was made, or the crates would have been even better. Nice detail, and some awesome battles. Five out of five screaming martians for you. --Illogically.Inclin ed

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Guest

Unknown date

  
HOLY FUCKING SHIT OH MY GOD THIS MAP IS AMAZING MAKE MORE PLZ I WANT MOAAAAAAAAR! OMGZ

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Guest

Unknown date

  
Very nice map

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Guest

Unknown date

  
OH MY GOD!! THIS IS ONE OF MY FAVORITE LEVELS!!
GET IT NOW, IT'S MORE THAN 1 BILLION TIMES AS
GOOD AS EVEN THE BEST ID MAP. PERHAPS IN THE TOP
5 MAPS OF ALL TIME!!

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Guest

Unknown date

  
Four. Extremely, irritatingly hard; it's the kind of level where you pick up a key and BAM, a hundred monsters come out of a nearby wall plus a cyberdemon. Very little ammo and health... but ultimately I played it through to the end just because of the enormous challenge of the thing. Clever use of motifs from the original level.

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Unknown date

  
Great level, very good E2 style, except even more atmospheric than the original. My only complaint is that it's for Doom II. ***** -sargebaldy

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Unknown date

  
People seem to love the cratewars. I do, too. As usual, the start is a little shaky, but once you get a foothold, everything gets better. Mayhem and chaos alone (but it was well detailed, too) earn it 5 out of 5. --prdarkfox

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Guest

Unknown date

  
THE BEST.

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Guest

Unknown date

  
Definitely one of my all-time favourite titles. A lot of effort was undoubtedly put into this.

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Guest

Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

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  • File Reviews

    • By Walter confetti · Posted
      It's cool and all, but after some time it became tedious. Liked the young Frankenstein clip
    • By Walter confetti · Posted
      Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT! Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane. Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating... but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.   BEST: ....E1M6 is kinda nice WORST: E1M8 is bullshit
    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
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