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Containment Area v1.1

   (64 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Papaga

  

A decent tribute map with a good pace and combat constant.  But it started to feel pretty samey after a while, with neverending crates and mostly flat lighting throughout.  And I would appreciate bigger weapons if it's going to be Mancubus -> Mancubus -> Mancubus -> Archvile the entire time.  It takes way too long to kill them with a shotgun and it isn't challenging enough to justify that.  That one crusher spot was also complete bullshit; there's a small pit with corpses to warn you of it, but if you look down from the ledge above to see it, the ceiling will instantly trap you and drain all your health.

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JudgeDeadd

  

A very cool E2M2 remake, recognizable in its tribute and yet adding so much more to the original map. It is quite sprawling, and finding your way can be tricky at times, but it's never needlessly confusing. The fights are fun but not very hard, apart from the occasional troublesome cyberdemon.

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trrobin

  
What an absolute classic. There are so many crates and quite repetitive design and yet, it isn't in the least bit boring. Thanks to finely crafted gameplay, monsters, ammo, and secrets placement. Why did I wait this long before playing this? 5 stars.

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NuMetalManiak

· Edited by NuMetalManiak

  

666 monsters lol. probably the best tribute wad out there and it's got crates. tons of them too, with good combat throughout. it's a boom wad, so there's some things you should look out for more than crates, as we got different key doors and conveyors. combat is stagnant and steady, look out for the occasional cyberdemon. my only complaint would be that one conveyor hallway with the switches that close it off completely, since instinct always tells you to hit a switch when you first see it. but otherwise, this is one of the few maps where it's fun to get lost in and get secrets.

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Guest

  
Large mostly single-themed level. Good map layout, good ambiance, and solid but not to difficult fights. Maybe a bit too long, and imo the cybies @ UV absolutely do not fit, but E2M2 fans presumably will love this one. Overall: solid 4*. BTW @ ^: Flying monster and a Vulcan Cannon??? Have you reviewed a different level?

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Guest

Unknown date

  
Kiss-ass stuff indeed!

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Guest

Unknown date

  
lol, kiss-ass stuff...5 stars.

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Guest

Unknown date

  
This is one of my all-time favorite levels! I love the original E2M2, and parts of this map are real bliss! The detail and lighting are excellent, and the music fits the level perfectly. It's a little too big and non-linear, but overall a must download. 5 stars.

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Unknown date

  
Epic map. Over 500 monsters and very intense fights. I liked it. Especially the flying weird-ass monster at end that dropped a cool weapon called "Vulcan Cannon" when I killed him. I played with AEOD 5.29.1. I will give 5/5. -Doomer95

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Unknown date

  
This is dated February 2000. Since playing and reviewing it for the first time I have plowed through Hell Revealed and Alien Vendetta, so the difficulty level now seems very mild. It's essentially several crate mazes with extra bits. The design is on the cusp of the modern era, with a couple of nice touches, but feels very dated. Gets an extra star for having 666 monsters, minus a star for not quite having enough gameplay to justify them all.

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Guest

Unknown date

  
I'm sorry but I lost intrest after killing about 450 monsters. I had fun getting that far though. 3/14/07

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Guest

Unknown date

  
This one kicks some serious butt. A must play!

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Guest

Unknown date

  
I couldnt work out how to get past the cyberdemon :S

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Guest

Unknown date

  
This is an awesome level. Tough, nicely designed,
has an athmosphere that will keep you on the edge
all the time.

/ Grul

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Guest

Unknown date

  
A seriously kick-ass level. Too bad GZDoom didn't exist when this was made, or the crates would have been even better. Nice detail, and some awesome battles. Five out of five screaming martians for you. --Illogically.Inclin ed

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Guest

Unknown date

  
HOLY FUCKING SHIT OH MY GOD THIS MAP IS AMAZING MAKE MORE PLZ I WANT MOAAAAAAAAR! OMGZ

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Guest

Unknown date

  
Very nice map

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Guest

Unknown date

  
OH MY GOD!! THIS IS ONE OF MY FAVORITE LEVELS!!
GET IT NOW, IT'S MORE THAN 1 BILLION TIMES AS
GOOD AS EVEN THE BEST ID MAP. PERHAPS IN THE TOP
5 MAPS OF ALL TIME!!

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Guest

Unknown date

  
Four. Extremely, irritatingly hard; it's the kind of level where you pick up a key and BAM, a hundred monsters come out of a nearby wall plus a cyberdemon. Very little ammo and health... but ultimately I played it through to the end just because of the enormous challenge of the thing. Clever use of motifs from the original level.

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Guest

Unknown date

  
Great level, very good E2 style, except even more atmospheric than the original. My only complaint is that it's for Doom II. ***** -sargebaldy

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Guest

Unknown date

  
People seem to love the cratewars. I do, too. As usual, the start is a little shaky, but once you get a foothold, everything gets better. Mayhem and chaos alone (but it was well detailed, too) earn it 5 out of 5. --prdarkfox

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Guest

Unknown date

  
THE BEST.

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Guest

Unknown date

  
Definitely one of my all-time favourite titles. A lot of effort was undoubtedly put into this.

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Guest

Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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