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Containment Area v1.1

   (64 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Papaga

  

A decent tribute map with a good pace and combat constant.  But it started to feel pretty samey after a while, with neverending crates and mostly flat lighting throughout.  And I would appreciate bigger weapons if it's going to be Mancubus -> Mancubus -> Mancubus -> Archvile the entire time.  It takes way too long to kill them with a shotgun and it isn't challenging enough to justify that.  That one crusher spot was also complete bullshit; there's a small pit with corpses to warn you of it, but if you look down from the ledge above to see it, the ceiling will instantly trap you and drain all your health.

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Jason

  

I like

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JudgeDeadd

  

A very cool E2M2 remake, recognizable in its tribute and yet adding so much more to the original map. It is quite sprawling, and finding your way can be tricky at times, but it's never needlessly confusing. The fights are fun but not very hard, apart from the occasional troublesome cyberdemon.

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trrobin

  
What an absolute classic. There are so many crates and quite repetitive design and yet, it isn't in the least bit boring. Thanks to finely crafted gameplay, monsters, ammo, and secrets placement. Why did I wait this long before playing this? 5 stars.

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NuMetalManiak

· Edited by NuMetalManiak

  

666 monsters lol. probably the best tribute wad out there and it's got crates. tons of them too, with good combat throughout. it's a boom wad, so there's some things you should look out for more than crates, as we got different key doors and conveyors. combat is stagnant and steady, look out for the occasional cyberdemon. my only complaint would be that one conveyor hallway with the switches that close it off completely, since instinct always tells you to hit a switch when you first see it. but otherwise, this is one of the few maps where it's fun to get lost in and get secrets.

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Guest

  
Large mostly single-themed level. Good map layout, good ambiance, and solid but not to difficult fights. Maybe a bit too long, and imo the cybies @ UV absolutely do not fit, but E2M2 fans presumably will love this one. Overall: solid 4*. BTW @ ^: Flying monster and a Vulcan Cannon??? Have you reviewed a different level?

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Guest

Unknown date

  
Kiss-ass stuff indeed!

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Guest

Unknown date

  
lol, kiss-ass stuff...5 stars.

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Guest

Unknown date

  
This is one of my all-time favorite levels! I love the original E2M2, and parts of this map are real bliss! The detail and lighting are excellent, and the music fits the level perfectly. It's a little too big and non-linear, but overall a must download. 5 stars.

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Unknown date

  
Epic map. Over 500 monsters and very intense fights. I liked it. Especially the flying weird-ass monster at end that dropped a cool weapon called "Vulcan Cannon" when I killed him. I played with AEOD 5.29.1. I will give 5/5. -Doomer95

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Unknown date

  
This is dated February 2000. Since playing and reviewing it for the first time I have plowed through Hell Revealed and Alien Vendetta, so the difficulty level now seems very mild. It's essentially several crate mazes with extra bits. The design is on the cusp of the modern era, with a couple of nice touches, but feels very dated. Gets an extra star for having 666 monsters, minus a star for not quite having enough gameplay to justify them all.

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Unknown date

  
I'm sorry but I lost intrest after killing about 450 monsters. I had fun getting that far though. 3/14/07

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Guest

Unknown date

  
This one kicks some serious butt. A must play!

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Guest

Unknown date

  
I couldnt work out how to get past the cyberdemon :S

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Guest

Unknown date

  
This is an awesome level. Tough, nicely designed,
has an athmosphere that will keep you on the edge
all the time.

/ Grul

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Guest

Unknown date

  
A seriously kick-ass level. Too bad GZDoom didn't exist when this was made, or the crates would have been even better. Nice detail, and some awesome battles. Five out of five screaming martians for you. --Illogically.Inclin ed

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Guest

Unknown date

  
HOLY FUCKING SHIT OH MY GOD THIS MAP IS AMAZING MAKE MORE PLZ I WANT MOAAAAAAAAR! OMGZ

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Guest

Unknown date

  
Very nice map

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Guest

Unknown date

  
OH MY GOD!! THIS IS ONE OF MY FAVORITE LEVELS!!
GET IT NOW, IT'S MORE THAN 1 BILLION TIMES AS
GOOD AS EVEN THE BEST ID MAP. PERHAPS IN THE TOP
5 MAPS OF ALL TIME!!

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Guest

Unknown date

  
Four. Extremely, irritatingly hard; it's the kind of level where you pick up a key and BAM, a hundred monsters come out of a nearby wall plus a cyberdemon. Very little ammo and health... but ultimately I played it through to the end just because of the enormous challenge of the thing. Clever use of motifs from the original level.

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Unknown date

  
Great level, very good E2 style, except even more atmospheric than the original. My only complaint is that it's for Doom II. ***** -sargebaldy

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Unknown date

  
People seem to love the cratewars. I do, too. As usual, the start is a little shaky, but once you get a foothold, everything gets better. Mayhem and chaos alone (but it was well detailed, too) earn it 5 out of 5. --prdarkfox

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Unknown date

  
THE BEST.

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Guest

Unknown date

  
Definitely one of my all-time favourite titles. A lot of effort was undoubtedly put into this.

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Guest

Unknown date

  
I wish the author had done remakes for other Ultimate Doom maps. This level is classic.

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  • File Reviews

    • By valkiriforce · Posted
      I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
    • By steven? · Posted
      10 out of 10. Better than Viva Pinata. Helped me become a better person. Greatest self-help Doom 2 mega-wad ever created.
    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
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