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Containment Area v1.1

   (64 reviews)
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About This File

Consider this a tribute to the original Doom's E2M2. I always liked that level for some unexplainable reason, and thus felt it neccessary to emulate the style in this map. Even if you disliked that map I trust you'll have different feelings about this one!

All six keys are present in this map, so remember that red card and red skull AREN'T the same. :)

Resources from the Doom betas, Doom64 and Quake2 have been used in this map, as well as some original sounds/graphics by me.


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Unknown date

  
Dude, that level was almost too hard. I just get a shotgun, fight a few imps. then i say, "this should be a cakewalk!". Then all of the sudden i walk over to this crate, and then like 20 monsters, a baron, and like, all kinds of demons and renevats start teleporting in! They say that you need all six keys but i only needed the yellow card, and the blue card and skull. Maybe i might have jumped or something... 5 out of 5 though. -Kingcacodemon

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Unknown date

  
It is an awesome map and a great tribut to the Doom I level. Too bad the author didn't do a remake of all the Doom maps and then make a megawad out of it, because if he did, the result would probably be just about the best Doom I remake out there!

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Unknown date

  
The dumbass who typed in ALL CAPS should have his balls kicked up into his throat, kthx. That said, this is indeed a spectacular level and...I just love it. It's very well designed, there's an excellent atmosphere throughout the map and the fact that it has all six keys (!) present means you won't blow through this in just five minutes, either. I recommend this map without reservation to any serious Doomer, and most certainly to anyone who thoroughly enjoyed the original E2M2, like me. -DooMBoy

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Unknown date

  
This is the shit!

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Unknown date

  
Running through a warehouse full of crates? I'll pass.

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Unknown date

  
CRATES!!!!!

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Unknown date

  
great map, no doubt about it. SLightly too big for my taste, but it deserves 5 stars. - PerOxyd

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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