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A Hex on You

   (13 reviews)
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3-level set with a medieval theme, using Hexen2 textures, new sprites, and a beautiful new sky. The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)

Map_01 -- Ramparts Entry-level type map, where you explore the outer walls of a medieval castle and figure out a way to gain entry.

Map_02 -- The Keep Start in the outer courtyard, explore the tradesman's compound and the fountains before venturing deeper into the castle. Marvel at the quiet beauty of the chapel and the desolation of the cemetary, before storming the inner courtyard and the keep. Tarry awhile in the great hall and the throne room and then spend a moment in silent reflection at the pavilion. Next, curl up to a good book in the library and when you tire of that, find your way into the bedchamber. Finally, the crypt awaits.

Map_03 -- The Crypt Are you afraid of the dark? Is the Boogie Man not one of your favorite people? Do you wish you'd saved that last bullet for your- self, instead of frantically pumping it into the rock-hard skull of that damned baron? Then this level is not for you. If, however, you like creepy places (who doesn't?) and can ration your ammo then by all means venture forth!


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Unknown date

  
Level two is the standout, it's a good-looking, expansive castle. The gameplay is so-so but it looks wonderful. Level one is decent, but I didn't like the platform jumping, and it's very gloomy and hard to see anything. Level three is mostly a dark gloomy maze. In all three levels the Hexen textures look great and and it's professionally done. If you just play one level play the second one.

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Unknown date

  
These levels are very boring. Nice looking and the second is the best but boring. 4/25/07

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Unknown date

  
I love the architecture and use of textures in this mapset. The atmosphere is also quite good, making this work quite well. -WW

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Unknown date

  
nice job

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Unknown date

  
Nice use of H2 textures. Should have made it for ZDooM and used hubs.

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Unknown date

  
Neat architecture.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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