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A Hex on You

   (13 reviews)
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About This File

3-level set with a medieval theme, using Hexen2 textures, new sprites, and a beautiful new sky. The architecture is quite detailed, and the texture alignment is near perfect (can you say "huge pain in the ass and a major buttload of work"?)

Map_01 -- Ramparts Entry-level type map, where you explore the outer walls of a medieval castle and figure out a way to gain entry.

Map_02 -- The Keep Start in the outer courtyard, explore the tradesman's compound and the fountains before venturing deeper into the castle. Marvel at the quiet beauty of the chapel and the desolation of the cemetary, before storming the inner courtyard and the keep. Tarry awhile in the great hall and the throne room and then spend a moment in silent reflection at the pavilion. Next, curl up to a good book in the library and when you tire of that, find your way into the bedchamber. Finally, the crypt awaits.

Map_03 -- The Crypt Are you afraid of the dark? Is the Boogie Man not one of your favorite people? Do you wish you'd saved that last bullet for your- self, instead of frantically pumping it into the rock-hard skull of that damned baron? Then this level is not for you. If, however, you like creepy places (who doesn't?) and can ration your ammo then by all means venture forth!


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Unknown date

  
Level two is the standout, it's a good-looking, expansive castle. The gameplay is so-so but it looks wonderful. Level one is decent, but I didn't like the platform jumping, and it's very gloomy and hard to see anything. Level three is mostly a dark gloomy maze. In all three levels the Hexen textures look great and and it's professionally done. If you just play one level play the second one.

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Unknown date

  
These levels are very boring. Nice looking and the second is the best but boring. 4/25/07

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Unknown date

  
I love the architecture and use of textures in this mapset. The atmosphere is also quite good, making this work quite well. -WW

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Unknown date

  
nice job

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Unknown date

  
Nice use of H2 textures. Should have made it for ZDooM and used hubs.

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Unknown date

  
Neat architecture.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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