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HELLBENT.WAD A level for MAP09 of Doom2

   (5 reviews)
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Large, chaotic level. No leitmotiv, just a bunch of scenes. Mostly simple layout is often confusing, texture use is spare with a lot of misalignments. Ambiance feels quite amateurish. Played @ UV; monster placement is on places too poor. Can be completed with almost half of the map unexplored; btw does have 2 exits. Most secrets are easy. I indeed got stuck in the cross. Overall despite the effort: meh. IHMO author might benefit from using beta testers.

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Unknown date

  
I was pleasantly surprised by this (a single-player wad by Hellbent?!) - it's pretty good, though a little rough around the edge.

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Hellbent's first map. Textures are a bit messy, the Cyber/Spider fight was pointless, and ammo is too sparse without secrets. Features some very clever and tricky traps and layouts, surprisingly good for a first effort and worth a look. 4/5

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I liked it - COOL - some unkillable monsters and a secret that can't be triggered

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Unknown date

  
Pretty good, nice oldschool style, good use of triggers. Lots of secrets. It's technically possible to get stuck inside the "cross" but that's the only real bug I found.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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