Title : HELLBENT.WAD : A level for MAP09 of Doom2
Author : Jason Root
Email Address : firstname.lastname@example.org
Description : See below.
* Play Information *
DOOM2 : MAP09
Single Player : Yes
Cooperative 2-4 Player : Yes (should be good for this)
Deathmatch 2-4 Player : Yes (but why would you?)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
Demos Replaced : None (how many versions of doom are there?)
* Construction *
Base : New level from scratch
Build Time : No idea - a long time.
Editor(s) used : Deep and Deep97
Known Bugs : In Zdoom monsters often get stuck together.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
Deep in the bowels of hell you must descend to escape this nightmare.
A fairly large level. I got my inspiration for this level from the
beginnings of E1M5 and E3M4 as you'll see in the beginning of the wad.
Despite this, it manages to be an original and creative wad. The
artistic design and architecture is decent. There are tons of secrets
some of which are very helpful and maybe necessary to complete the
level. It progressively gets harder as you go through the level. It
starts out easy on any skill level but not long is it hard and by the
end it's downright impossible - well, not quite. I encourage those
that play to try and find all the secrets as that is half the fun of
this level. Also, let the baddies do the work for you, half the time
there's so many monsters of so many species you can save your ammo and
watch the firefight from afar. In fact, you'll be low on ammo if you
don't let them do some of the work for you.