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The Unaided Eye

   (7 reviews)
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About This File

/story After saving the Earth from Hell´s most gruesome spawn, you suddenly found yourself in the unpleasent situation of being the center of the universe, and was very fast overrun by eager and irritating journalists from all over the world. Being famous was not really your wildest dream. The psychological presure got too high -even higher than being blasted 20 feet across a room by an incoming rocket- and you needed to escape; escape the boring and stressing real world. You asked the remaining management of the UAC to find you a hard job among ordinary people, who had not really had much contact to the outside world through the last few years, so that you could put your past behind you and occupy yourself with something totally different than blasting monster limbs through a hallway. Luckyly a mine in the mountains was going to be expanded by drilling from the west side of a mountain towards the excisting east mine. They needed new workers and you were given a job. Even though the UAC could not really understand what a highly decora- ted and famous marine (and world saviour) wanted in a dirty ol´ mine. However they let you go and gave you the job. The work was everything you needed: solitude, dirty talking and hard sweaty work.

After a couple of weeks, which fully satisfied your needs, you notised that the Employer always carried a red key on him and he never left it out of sight, much to your suspicion. And sometimes he used it to access the control room in the mines. That was not really the weird thing, the weird thing was the secret door you once saw him enter! And how come the east mine was a restricted area. Something was going on behind these rocky walls and it was not digging. This mine was not only a bit of lava and a rusty drill.

One day, when you were out breathing some fresh air, a terrible and thundering quake shivered the earth under your feet and numerous screams reached you from within the mine. Something was very wrong, very very wrong.

You grap your sidearm and cannot help relating your present feelings to past experiences. And now you come to think of it, you once heard from a drunk security guard from the UAC, at one of the numerous parties celebrating your heroic homecoming, that the UAC were still conducting the same experiments, which lead to the alien invasion of Earth, at some moun- tain top in the desert. Of course he was drunk, so you took no notice of his babbling. However, now it all made sence. YOU were on THAT mountain.

And it is a cooinsidence the fact that YOU are on that mountain sent there by that UAC? Does the east mine at all exist?

Whatever the answer might be, a closer look might be the only thing left to do. And actually, you were getting bored with working a drill and a shovel. The silent, but steady sound of growling and mumbling makes you silently, yet firm and determined say to yourself: "Lets make that trigger hot again..."


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Unknown date

  
Nice level.

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Guest

Unknown date

  
^^ Missing textures? Make sure you are using tnt.wad (Evilution) as your iwad, as the text-file indicates.

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Unknown date

  
Nice job, Chris!!

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Unknown date

  
nice level. seemed easy until a couple of in-close fights with barons. plenty of ammo,little health makes one not so careless.good job!4/5-d.d.koop

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Unknown date

  
Nice, but some missing textures, which really spoils the fun.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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