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The aqueous rise and fall.

   (5 reviews)
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About This File

Ohh happy days, when you destroyed the gate- keeper and saved Earth once again. Another hellish monster saw its maker. You were once again the hero and received another bundle of medals. But. Some distant and very secret UAC areas had also been hit by the terrible army of monsters. Especially the processing area of the special water made to keep the gates cool and operative. This area has been taken over by the freaks from hellcity and needs to be cleared. Some squadrons sent in to retrieve the base has already been wasted and now UAC needs there best man: You. You will be teleported into one of four secret small elevators all disguised as a high metal and brik processing machine (according to earlier mission reports, the monsters has not yet figured out that it has no real function, which will be our advantage) situated high in the middle of the complex. You will some places encounter friends hanged, killed or integrated as a part of their flamestick hell alters, but let it not distract your sences. Good luck and may God have mercy on your soul.


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Unknown date

  
It isn't a bad map, but it's not up to par with the author's later efforts. Recently (on July 24, 2007), a highly revamped and much better version of this map called "Rising Blood" was released, which is far more interesting and modern with much improved architecture. Given this map's release in January 1999, "Rising Blood" (go to id=15059) really shows how far doom maps, and the author himself, have come in eight-and-a-half years. 3/5 for this version, 5/5 for the mentioned new version.

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Unknown date

  
This is a nice small gothic-style map which needs plutonia.wad for its graphic resources. It's playing in an oldschoolish castle-like building with not overly hard enemies. The challenge isn't too high even though you've only got the chaingun and the supershotgun. It's good for a short intermezzo. 3.5/5 -Milian

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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