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The Revenge of Avind

   (2 reviews)
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About This File

It was all over. You had singlehanded cleared earth of every scum-blood-dirt sucking alien bastard ever to hit the face of the univers. Or so you thought. As you had probably realised as you were fighting your way through halls, corri- dors and entire cities of hell and horror these alien reptiles had a rather advan- ced technology. And so years before we were ever going to invent time travel they had all ready done it. The few places you did not strike them they used their short time in making time travel experiments. And now they want your head on a stick for being too damn superior. Blasting three rockets into the superbrain almost took your last efforts, but still you had the strenght to drag yourself to a teleporter, adjust your wrist communica- tor to the exact coordinates of the UAC headquarters, or what was left of it, and beam home. Meanwhile those alien arschlocks were con- ducting experiments with their timemachine in order to trap you and beam you back in time to their planet. Right into a play- field of horror and death and humiliation. You would never stand a chance and they would all laugh and spit on you as you would fall to the ground dead! But their machine caught it wrong and send you outside the playfield and into the middle of their smelly bloodinfested world of hate. Here is the chance to prevent all the horror. Kill them now or earth will be for ever doomed. Blast your way through terror and traps in this gothic like adventure mixed with hells most horific creatures, state-of-the-art guns and not to mention, you! You find no confusing teleporters and you wont find yourself running hopeless around for days in a gigantic open level without any clue of your own identity. Just find the keys, some switches and then it is simple: forward.


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This is dated January 2000. It was the author's first level - he went on to do CH Retro, which was good. This earlier map has some problems - I hated the inescapable lava pits, especially the purely ornamental ones, and it seemed odd that the monsters could shoot through some walls. The layout is very back-and-forth. On the other hand there's decent shooting, the design is good for the period, the ammo is well-balanced, and overall I liked it.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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