Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fait Accompli

   (8 reviews)
Sign in to follow this  

Guest

About This File

I have tried to make a hellish and very "dark" level this time. I have mostly used the more gothic and obscure textures this time in order to achieve that hostile and evil environment. I originally wanted my Avind.wad to look like this level, however my expertise in level designing did not allow me this opportunity. So, as a goodbye to level desig- ning I have chosen to make a level much like the one I started out with as a sort of tribute. I personally feel that this level is one of the best.

One of the secrets are extremely hard to activate. I have never seen it done like this before, and IF you can trigger it.... well...you are good. And it does not count if you trigger it by coincidence.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is from January 2000. "Sandra Bullock is beautiful", says the author, but that was seven years ago. The level uses textures from The Plutonia Experiment. It's not bad; a small castle courtyard-style level, a bit cramped, with a decent amount of monsters, one clever secret. Ruined a bit by a final battle that's unfair unless you play it once already, and fiddly wall details that hold you up.

Share this review


Link to review
Guest

Unknown date

  
Very nice map, good architecture, good gameplay. My compliments for the Archivels in the cages! I enjoyed this map very much. Thank you for your work!

Share this review


Link to review
Guest

Unknown date

  
Not bad, not great. Note that this runs on MAP19 in Plutonia.

Share this review


Link to review
Guest

Unknown date

  
I you like classic doom maps, this plutonia styled one fits well. Atmospheric and mildly challenging. coldfusio.

Share this review


Link to review
Guest

Unknown date

  
A good map.

Share this review


Link to review
Guest

Unknown date

  
poopy.....

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×