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Fait Accompli

   (8 reviews)
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About This File

I have tried to make a hellish and very "dark" level this time. I have mostly used the more gothic and obscure textures this time in order to achieve that hostile and evil environment. I originally wanted my Avind.wad to look like this level, however my expertise in level designing did not allow me this opportunity. So, as a goodbye to level desig- ning I have chosen to make a level much like the one I started out with as a sort of tribute. I personally feel that this level is one of the best.

One of the secrets are extremely hard to activate. I have never seen it done like this before, and IF you can trigger it.... well...you are good. And it does not count if you trigger it by coincidence.


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Unknown date

  
This is from January 2000. "Sandra Bullock is beautiful", says the author, but that was seven years ago. The level uses textures from The Plutonia Experiment. It's not bad; a small castle courtyard-style level, a bit cramped, with a decent amount of monsters, one clever secret. Ruined a bit by a final battle that's unfair unless you play it once already, and fiddly wall details that hold you up.

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Unknown date

  
Very nice map, good architecture, good gameplay. My compliments for the Archivels in the cages! I enjoyed this map very much. Thank you for your work!

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Unknown date

  
Not bad, not great. Note that this runs on MAP19 in Plutonia.

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Unknown date

  
I you like classic doom maps, this plutonia styled one fits well. Atmospheric and mildly challenging. coldfusio.

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Unknown date

  
A good map.

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Unknown date

  
poopy.....

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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