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The Unknown Chasm

   (2 reviews)
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About This File

It was all over. You had singlehanded cleared earth of every scum-blood-dirt sucking alien bastard ever to hit the face of the univers. Or so you thought. As you had probably realised as you were fighting your way through halls, corri- dors and entire cities of hell and horror these alien reptiles had a rather advan- ced technology. And so years before we were ever going to invent time travel they had all ready done it. The few places you did not strike them they used their short time in making time travel experiments. And now they want your head on a stick for being too damn superior. Blasting three rockets into the superbrain almost took your last efforts, but still you had the strenght to drag yourself to a teleporter, adjust your wrist communica- tor to the exact coordinates of the UAC headquarters, or what was left of it, and beam home. Meanwhile those alien arschlocks were con- ducting experiments with their timemachine in order to trap you and beam you back in time to their planet. Right into a play- field of horror and death and humiliation. You would never stand a chance and they would all laugh and spit on you as you would fall to the ground dead! But their machine caught it wrong and send you outside the playfield and into the middle of their smelly bloodinfested world of hate. Here is the chance to prevent all the horror. Kill them now or earth will be for ever doomed. Continue your mission in this copy of an earth city except.....well let´s just say that the sky is hard and even Detroit cannot hold so many freaks ready to blow your brains out for a cheap laugh. Again its different from the one before it (it is a sequel to two other wads. Yet gothic like "avind" but tech like "blessed". And a a little tougher and more advanced.


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Unknown date

  
boring as hell

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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