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A Time to Face Your Fears

   (11 reviews)
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About This File

Many strange things has occurred on the USS Voyager, but never has it met a greater threat than now. Life is ordinary on the ship and everybody are doing their normal duties. Chakotay is meditating and Paris and Torres are having a quarrel about some silly game on the holodeck. They receive an emergency call on the secret channel. Janeway "On sreen" and the entire bridge freezes in horror.They are met with a disgusting sight; a beast, a monster nothing like they have ever seen before. "You have five minuts to abandon the ship. Should any remain, are they never to see the stars again through their own vulgar eyes. The ship is mine." Voyager chooses to fight, but are slaughtered within minuts. Many escapes, including our well known officers, but the loss is beyond imagination. Alone in a corridor you hear distant roars and screams of pain. You are the only one left. Not an officer and certainly not a gentleman. You know that the ship will pass a Vulcan outpost on a class M planet within transporter range. Fight your way through a futuristic version of hell and get to the transporter room to call for help.

P.S. In emergency situations are two control keys to the transporter-room spread out on the ship. Find them and you will get to the Vulcan outpost.


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Unknown date

  
a very nice looking spaship with grate detail and fun battles the dezine is superb and the gameplay is grate this is a fun level it cood use just a litle bit more stimp packs but all in all it is a good time 4/5 -simon cowel

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Unknown date

  
not bad..but too easy

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Unknown date

  
this wad sucks becouse u need to place out some more ammo !!

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Unknown date

  
Not an ugly map, but also not a very interesting one. The gameplay is unambiguously awful, however. ** -sargebaldy

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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