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A Time to Face Your Fears

   (11 reviews)
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About This File

Many strange things has occurred on the USS Voyager, but never has it met a greater threat than now. Life is ordinary on the ship and everybody are doing their normal duties. Chakotay is meditating and Paris and Torres are having a quarrel about some silly game on the holodeck. They receive an emergency call on the secret channel. Janeway "On sreen" and the entire bridge freezes in horror.They are met with a disgusting sight; a beast, a monster nothing like they have ever seen before. "You have five minuts to abandon the ship. Should any remain, are they never to see the stars again through their own vulgar eyes. The ship is mine." Voyager chooses to fight, but are slaughtered within minuts. Many escapes, including our well known officers, but the loss is beyond imagination. Alone in a corridor you hear distant roars and screams of pain. You are the only one left. Not an officer and certainly not a gentleman. You know that the ship will pass a Vulcan outpost on a class M planet within transporter range. Fight your way through a futuristic version of hell and get to the transporter room to call for help.

P.S. In emergency situations are two control keys to the transporter-room spread out on the ship. Find them and you will get to the Vulcan outpost.


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Unknown date

  
a very nice looking spaship with grate detail and fun battles the dezine is superb and the gameplay is grate this is a fun level it cood use just a litle bit more stimp packs but all in all it is a good time 4/5 -simon cowel

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Unknown date

  
not bad..but too easy

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Unknown date

  
this wad sucks becouse u need to place out some more ammo !!

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Unknown date

  
Not an ugly map, but also not a very interesting one. The gameplay is unambiguously awful, however. ** -sargebaldy

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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