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A Time to Face Your Fears

   (11 reviews)
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About This File

Many strange things has occurred on the USS Voyager, but never has it met a greater threat than now. Life is ordinary on the ship and everybody are doing their normal duties. Chakotay is meditating and Paris and Torres are having a quarrel about some silly game on the holodeck. They receive an emergency call on the secret channel. Janeway "On sreen" and the entire bridge freezes in horror.They are met with a disgusting sight; a beast, a monster nothing like they have ever seen before. "You have five minuts to abandon the ship. Should any remain, are they never to see the stars again through their own vulgar eyes. The ship is mine." Voyager chooses to fight, but are slaughtered within minuts. Many escapes, including our well known officers, but the loss is beyond imagination. Alone in a corridor you hear distant roars and screams of pain. You are the only one left. Not an officer and certainly not a gentleman. You know that the ship will pass a Vulcan outpost on a class M planet within transporter range. Fight your way through a futuristic version of hell and get to the transporter room to call for help.

P.S. In emergency situations are two control keys to the transporter-room spread out on the ship. Find them and you will get to the Vulcan outpost.


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Unknown date

  
a very nice looking spaship with grate detail and fun battles the dezine is superb and the gameplay is grate this is a fun level it cood use just a litle bit more stimp packs but all in all it is a good time 4/5 -simon cowel

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Unknown date

  
not bad..but too easy

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Unknown date

  
this wad sucks becouse u need to place out some more ammo !!

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Unknown date

  
Not an ugly map, but also not a very interesting one. The gameplay is unambiguously awful, however. ** -sargebaldy

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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