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NCC1701.wad

   (1 review)
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About This File

- Ncc1701.wad uses over 300 new bitmaps, 55 sound effects, and a dozen new level-maps to depict the look and feel of Star Trek (the original series and the Next Generation). This file will also replace the sprites for seven of the eight Doom2 weapons, as well as the "player 1" sprite, the "former human", "former sergeant", "chaingun soldier", and many of the items and scenery.

- In creating this Star Trek theme for DOOM, my original "vision" was limited to simply recreating the Starships from the various TV shows, reproducing the look and feel of the shows using Bitmaps and Sound FX. I only created three different levels, and it has occurred to me that a crucial aspect of "Star Trek" is missing from my wadfile. (ie: the variety that comes with visiting a different planet each episode). It didn't seem enough for me to just re-create the various TV sets as "walk-throughs-with-monsters", without somehow addressing the "serial" nature of the Star Trek genre.

So, then I redesigned my WAD under the following premise: a small-sized version of the Enterprise could be created, and carried through from one level to the next, with different "level-maps" connected to the Enterprise via the transporter room. The player would become familiar with the Starship Enterprise after just a few levels, but the variety comes from having a different "adventure" connected to that same Starship on each level.

In this wad, the Enterprise changes very little from one level to the next, but in each level the "planet" is different; just go to the transporter room and "beam down" to the area of the map that DOES change from level to level.

In deathmatch games, the battles tend to center around the different "planet" areas; since the player will always rematerialize on the "ship", he/she can grab a few weapons & supplies before hitting the "transporter room" to rejoin the fight. (This adds a unique strategic element to the game as well, since players can be prepared before rejoining a dangerous situation.)


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This is a very ambitious partial conversion that deserves a few stars for effort, although I sense more passion than skill in the making. The maps are square and dull; the weapons are based on the same laser pistol design and are hard to tell apart; and the author isn't sure whether the wad is supposed to be serious or jokey, and there's a cartoonish look to everything. The last few levels are almost identical. I'm sure the shotgun sound comes from Star Wars.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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