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Dark star

   (19 reviews)
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1 level WAD.


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Tango

  
Really fantastic map. Michael Krause has this wonderful way with giant structures and open spaces, and the theming on this map is really quite nice too. Playing it on -fast made the gameplay pretty enjoyable too :D I paired this up with a tracker module called "Artificial Sun" since the map has no new music otherwise.

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Unknown date

  
This map is average. There are quite a few problems. A.This map is in just one huge room. Shouldn't it be a boss map or something? B.Why is it on level 5 and not level 1? C.Very basic monsters (toughest I saw was the Arachnotron)

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Unknown date

  
Can't understand why this has been voted so low. And did the previous reviewer actually play this map? 5 stars.

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Unknown date

  
Old school fun. Granted architecture isn't very detailed by today's standards, but the gameplay is plain old fun.

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Unknown date

  
This map is old enough to be half-way through primary school by now, if it was a person. It's a top fun spaceport-type map, with a silver look and some very modest source port features. The layout is basically one large room that divides into three zones, with 183 assorted baddies. It's very good, and because the monsters basically come at you all at once it rewards aggressive play; there are even some (shock!) non-irritating platform bits.

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Unknown date

  
Great map man, yours are always among my favorites. 5\5 -Jehar

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Unknown date

  
eeeh.. its large, but i felt it was very bland. 2 stars

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Unknown date

  
Michael Krause is god

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Unknown date

  
Needs more graffiti.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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