Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (4 reviews)
Sign in to follow this  


About This File

The story aint complicated. Get the blue skull key and escape. That ought to be easy, you think, but when that f***** key always seem to escape your grasp, things get more complicated. That's good, because you want a challenge, eh? Thought so. That is the so called story, but who needs a story anyway? This is Doom II, remember.

And now, a little note for all zdoomers out there. If you intend play this level, it is recommended that you turn of jumping. The level is designed for people who don't jump, so to speak. It will work decently with jumping, but it won't be any funnier, believe me.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


a lot better than the first, better combat and design.

Share this review

Link to review

Excellent level with cool lighting and satisfying combat. Uses high tier monsters almost exclusively, plus lots of modern style "bars close behind you" traps. A bit too much HP by modern standards but that's easily forgivable. Btw you can grab the blue key at the very start pretty easily. :)

Share this review

Link to review

Unknown date

better than marduck 1, and harder as well

Share this review

Link to review
  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.