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   (4 reviews)
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About This File

The story aint complicated. Get the blue skull key and escape. That ought to be easy, you think, but when that f***** key always seem to escape your grasp, things get more complicated. That's good, because you want a challenge, eh? Thought so. That is the so called story, but who needs a story anyway? This is Doom II, remember.

And now, a little note for all zdoomers out there. If you intend play this level, it is recommended that you turn of jumping. The level is designed for people who don't jump, so to speak. It will work decently with jumping, but it won't be any funnier, believe me.

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a lot better than the first, better combat and design.

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Excellent level with cool lighting and satisfying combat. Uses high tier monsters almost exclusively, plus lots of modern style "bars close behind you" traps. A bit too much HP by modern standards but that's easily forgivable. Btw you can grab the blue key at the very start pretty easily. :)

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Unknown date

better than marduck 1, and harder as well

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.