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Pleiades

   (29 reviews)
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About This File

11 Level quest for the ZDoom Port, v1.18b or later (will run on earlier versions, but some features used in Pleiades are not supported by them).


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lupinx-Kassman

  

This is a combination of Ritenour's early space levels, his Phobos wad, and a few new faces. It's also one of my chief inspirations. The ambience and little tricks all throughout make you feel like you're in a 60's sci-fi-novel adventure. Unfortunately the monster-placement gets pretty random so the gameplay doesn't always match, but the settings make it more than worth it.

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Marcaek

  
Plays like ass but worth running around in to check out Ritenour's trademark visual trickery.

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Guest

Unknown date

  
Great wad overall, some nice effects!

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Guest

Unknown date

  
good mapset

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Guest

Unknown date

  
That's l33t, best spaceship maps ever, you can look through the window and see a glowing engines and gun turrets (sprite based, but made so well that they look 3d, faux light sourcing enchances this feeling). Loads of atmosphere. Great usage of silent teleporters (cool spiral staircases). However, there are few glitches playing on 2.0.96 - sky is b0rked and looks like mess, and silent teleporter in first phobos level is also b0rked. And again, why nazis in space? Still 5/5 -- Brun Ohn

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Guest

Unknown date

  
FUCKTASTIC ADVENTURE. One Quadrillion Out Of Five. - Super Fuck

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Guest

Unknown date

  
i had a real advenure in this level pack. great work. 5/5 - Xolzo

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Guest

Unknown date

  
This Pwad is incredible. 5/5

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Guest

Unknown date

  
XWEed the MAPINFO to make it happy with r1510 of GZDoom. Played Earth and Phobos previously but these new maps and reworks are incredible. My jaw dropped when I saw the glowing engines. And the lighting! Cutscenes after nearly every level lead to an unusually rich story for a Doom pack, music sounds great with soundfonts or via OPL. You get a cool ship, too. Solid fun with vanilla gameplay and ungodly intense with Brutal Doom b17. Why didn't this thing make the Top 100 all those years ago? (5/5)

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Guest

Unknown date

  
NOTE: There are compatibility issues with newer ZDoom versions and the MAPINFO. You'll need to use SLUMPed or XWE to remove the ".mus" at the end of every song in the MAPINFO lump. Aside from that, 5/5

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Guest

Unknown date

  
Legendary (5/5)

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Guest

Unknown date

  
wow. awesome.

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Guest

Unknown date

  
Great Details and Attempt at Realism :) One of
the more realistic looking DooM wads.

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Guest

Unknown date

  
Mr. Ritenour, where are you? We need a Pleaides II.

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Guest

Unknown date

  
This WAD is one of the most unique WADs I've played so far. I love how everything is built up and how much thought the author put into making it/everything work. After 4 years I still remember most of the maps. There are not too many monsters either, but still enough to make it fairly difficult! Well done

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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