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Pleiades

   (29 reviews)
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About This File

11 Level quest for the ZDoom Port, v1.18b or later (will run on earlier versions, but some features used in Pleiades are not supported by them).


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lupinx-Kassman

  

This is a combination of Ritenour's early space levels, his Phobos wad, and a few new faces. It's also one of my chief inspirations. The ambience and little tricks all throughout make you feel like you're in a 60's sci-fi-novel adventure. Unfortunately the monster-placement gets pretty random so the gameplay doesn't always match, but the settings make it more than worth it.

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Marcaek

  
Plays like ass but worth running around in to check out Ritenour's trademark visual trickery.

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Guest

Unknown date

  
Great wad overall, some nice effects!

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Guest

Unknown date

  
good mapset

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Guest

Unknown date

  
That's l33t, best spaceship maps ever, you can look through the window and see a glowing engines and gun turrets (sprite based, but made so well that they look 3d, faux light sourcing enchances this feeling). Loads of atmosphere. Great usage of silent teleporters (cool spiral staircases). However, there are few glitches playing on 2.0.96 - sky is b0rked and looks like mess, and silent teleporter in first phobos level is also b0rked. And again, why nazis in space? Still 5/5 -- Brun Ohn

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Guest

Unknown date

  
FUCKTASTIC ADVENTURE. One Quadrillion Out Of Five. - Super Fuck

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Guest

Unknown date

  
i had a real advenure in this level pack. great work. 5/5 - Xolzo

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Guest

Unknown date

  
This Pwad is incredible. 5/5

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Guest

Unknown date

  
XWEed the MAPINFO to make it happy with r1510 of GZDoom. Played Earth and Phobos previously but these new maps and reworks are incredible. My jaw dropped when I saw the glowing engines. And the lighting! Cutscenes after nearly every level lead to an unusually rich story for a Doom pack, music sounds great with soundfonts or via OPL. You get a cool ship, too. Solid fun with vanilla gameplay and ungodly intense with Brutal Doom b17. Why didn't this thing make the Top 100 all those years ago? (5/5)

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Guest

Unknown date

  
NOTE: There are compatibility issues with newer ZDoom versions and the MAPINFO. You'll need to use SLUMPed or XWE to remove the ".mus" at the end of every song in the MAPINFO lump. Aside from that, 5/5

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Guest

Unknown date

  
Legendary (5/5)

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Guest

Unknown date

  
wow. awesome.

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Guest

Unknown date

  
Great Details and Attempt at Realism :) One of
the more realistic looking DooM wads.

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Guest

Unknown date

  
Mr. Ritenour, where are you? We need a Pleaides II.

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Guest

Unknown date

  
This WAD is one of the most unique WADs I've played so far. I love how everything is built up and how much thought the author put into making it/everything work. After 4 years I still remember most of the maps. There are not too many monsters either, but still enough to make it fairly difficult! Well done

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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