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The Villa of Pain

   (13 reviews)
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A large new level for Doom 2. E-mail me and tell me what you think.


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pcorf

Unknown date

  
Awesome classic level from the good old days!

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Guest

Unknown date

  
Starts off fun, interesting, and very promising, but quickly deteriorates into mindless, unexciting shootouts. I do not care for the modified imps either. The opening plaza is fantastic though. 5/5 - cjwright79

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Great medium-sized map from this classic author. You can really see the improvements in Reed's use of flow and especially texture usage, no longer are secrets impossible to find. Cool wood/crate maze. 5/5

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Guest

Unknown date

  
Super cool. Umm i thought it was very good but the gameplay to me didnt stand out as 5 star quality. Nontheless it was very enjoyable. I did it on UV, first go, and found 2/3 secrets (found megaspheres). Most importantly, nothing in the level annoyed me, or was unfair, and the pace was very nice, which says a lot about the level since this is rare to see. -- 4 Stars.

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Guest

Unknown date

  
Nicely paced and no overly cruel traps. Sometimes the gameplay is kind of silly, with overly large groups of monsters, but on the whole it plays good. And it looks just fine, although there's a number of misalignments and detail isn't anything to gawk at too long. **** -sargebaldy

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Guest

Unknown date

  
This is from September 1996. It's very good - the design is competent in a mid-period style, and there are lots of monsters. It basically consists of two fighting areas (a castle bit and a crate maze) with a couple of lesser sections, and although there's a tonne of health it's action-packed and entertaining. Not hard, but fun.

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Guest

Unknown date

  
This was pretty fun. The opening area looked really nice. 4/5

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Guest

Unknown date

  
Some nice action in this map.Worth a playthru.4/5-d.d.koo p

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Guest

Unknown date

  
Cool

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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