Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Villa of Pain

   (16 reviews)
Sign in to follow this  

Guest

About This File

A large new level for Doom 2. E-mail me and tell me what you think.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

phoo

·

  

A short and sweet classic level. Some interesting architecture in some areas. The warehouse type area with the boxes and wooden structures is my favorite fight in the level; feels great to run around blasting everything in there with rockets and plasma. I guess my only point of critique would be that the area is inexplicably bright despite having no visible sources of light, using a couple flat textures with some lights and a couple of torches would be a nice improvement. 

Overall, a fun classic map. 

Share this review


Link to review
Endless

  

Villa of Pain, designed in 1996, is a medium sized map with a rather cozy and cute design. As the name suggests, it's a sort of villa in a setting without much detail, but the villa interiors are incredibly well structured (for 1996) and the layout of the map flows sweetly as if it were a simple Dungeons & Dragons dungeon. The use of textures, despite being super simple, is cohesive and non-intrusive, creating a fairly clean look that vanilla (and brown) lovers will find very positive. The map design is quite varied; despite not being gigantic it has multiple rooms and different areas that give it a refreshing feel without feeling too extroverted; hence why I compare it to a dungeon. Exploration is challenging, but it feels good.

 

And Villa of Pain, of course, has pain; this is a map that, I imagine, was solidly challenging for 1996. A huge crowd of enemies in tight areas and ambushes designed to surprise the player without crushing them unfairly. From hordes of shotgunners in columned rooms, to a fascinating box area with plenty of vertical combat and good variation. A marvel from start to finish; those little vanilla flavored gems that get lost in time, but from time to time are found for new appreciation.

 

6ea0wRZ.pngvBQL1CJ.png

 

Sure, it's a 3/5 for modern standards, but hell, it's a solid 4 for the 90s.

Share this review


Link to review
Argenteo

  

Cool lighting and simple gameplay. The secrets are too grateful. It's not so memorable like hoover dam.

Share this review


Link to review
pcorf

Unknown date

  
Awesome classic level from the good old days!

Share this review


Link to review
Guest

Unknown date

  
Starts off fun, interesting, and very promising, but quickly deteriorates into mindless, unexciting shootouts. I do not care for the modified imps either. The opening plaza is fantastic though. 5/5 - cjwright79

Share this review


Link to review
Guest

Unknown date

  
good

Share this review


Link to review
Guest

Unknown date

  
Great medium-sized map from this classic author. You can really see the improvements in Reed's use of flow and especially texture usage, no longer are secrets impossible to find. Cool wood/crate maze. 5/5

Share this review


Link to review
Guest

Unknown date

  
Super cool. Umm i thought it was very good but the gameplay to me didnt stand out as 5 star quality. Nontheless it was very enjoyable. I did it on UV, first go, and found 2/3 secrets (found megaspheres). Most importantly, nothing in the level annoyed me, or was unfair, and the pace was very nice, which says a lot about the level since this is rare to see. -- 4 Stars.

Share this review


Link to review
Guest

Unknown date

  
Nicely paced and no overly cruel traps. Sometimes the gameplay is kind of silly, with overly large groups of monsters, but on the whole it plays good. And it looks just fine, although there's a number of misalignments and detail isn't anything to gawk at too long. **** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
This is from September 1996. It's very good - the design is competent in a mid-period style, and there are lots of monsters. It basically consists of two fighting areas (a castle bit and a crate maze) with a couple of lesser sections, and although there's a tonne of health it's action-packed and entertaining. Not hard, but fun.

Share this review


Link to review
Guest

Unknown date

  
This was pretty fun. The opening area looked really nice. 4/5

Share this review


Link to review
Guest

Unknown date

  
Some nice action in this map.Worth a playthru.4/5-d.d.koo p

Share this review


Link to review
Guest

Unknown date

  
Cool

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×