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The Villa of Pain

   (13 reviews)
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About This File

A large new level for Doom 2. E-mail me and tell me what you think.


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pcorf

Unknown date

  
Awesome classic level from the good old days!

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Guest

Unknown date

  
Starts off fun, interesting, and very promising, but quickly deteriorates into mindless, unexciting shootouts. I do not care for the modified imps either. The opening plaza is fantastic though. 5/5 - cjwright79

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Guest

Unknown date

  
good

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Guest

Unknown date

  
Great medium-sized map from this classic author. You can really see the improvements in Reed's use of flow and especially texture usage, no longer are secrets impossible to find. Cool wood/crate maze. 5/5

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Guest

Unknown date

  
Super cool. Umm i thought it was very good but the gameplay to me didnt stand out as 5 star quality. Nontheless it was very enjoyable. I did it on UV, first go, and found 2/3 secrets (found megaspheres). Most importantly, nothing in the level annoyed me, or was unfair, and the pace was very nice, which says a lot about the level since this is rare to see. -- 4 Stars.

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Guest

Unknown date

  
Nicely paced and no overly cruel traps. Sometimes the gameplay is kind of silly, with overly large groups of monsters, but on the whole it plays good. And it looks just fine, although there's a number of misalignments and detail isn't anything to gawk at too long. **** -sargebaldy

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Guest

Unknown date

  
This is from September 1996. It's very good - the design is competent in a mid-period style, and there are lots of monsters. It basically consists of two fighting areas (a castle bit and a crate maze) with a couple of lesser sections, and although there's a tonne of health it's action-packed and entertaining. Not hard, but fun.

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Guest

Unknown date

  
This was pretty fun. The opening area looked really nice. 4/5

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Guest

Unknown date

  
Some nice action in this map.Worth a playthru.4/5-d.d.koo p

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Guest

Unknown date

  
Cool

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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