Title : Entrance (Entrance.wad)
Date Finished : 10th Febuary 2000
Author : Joel Sheehan
Email Address : email@example.com
Other Files By Author : None yet, another one soon....
Misc. Author Info : Ummm...Avid Doomer, Diabloer & girl chaser....Enjoys
putting dots everywhere while typing stuff....
Description : This wad is 62.4kb when you unzip it....
This is my first level that ever actually made it to 'finished'
mode. But I'm soon going to finish the others off....
Additional Credits to : Thanks to Andre Majorel and Sailor Scout in
rec.games.doom.editing for turning my on to DETH....
* Type of DOOM II file*
New level WAD : Yes
Map # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Untested but its there...Should be ok, some extra monsters
for it in there too....Should be fun....
Deathmatch 2-4 Player : Untested, this should be a fast level....I think
Difficulty Settings : Yes
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : No
* Construction *
Base : New level from scratch
Build Time : Few days...
Editor(s) used : DEU 2 vC, DETH v4.24, BSP 3.0
Known Bugs : None, and I hope it should stay that way...
May Not Run With... : Doom 1, Ultimate Doom...hehe
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my permission.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Junk *
This level is quite easy....For me, which is probably because I know whats where and
everything, although I have not yet been able to get through the level without loosing
at least some health, once I died on the first elevator on Ultraviolence (You'll know
it when you see it)....Wont bother attempting Nightmare....
Comments are EXTREMELY welcome because this is my first wad and all...There aren't
any places that you can't get out of, Most of the textures should be aligned properly,
I spent a while finishing them off and getting annoyed at using the y-alignment when
I could have used un-pegging, but I fixed that....Happy Dooming :)