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Demonfear

   (104 reviews)
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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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SF.

  

This is an incredibly fun wad to play through.  I felt the first couple of maps were a bit weak, but thoroughly enjoyed maps 9 onwards. 

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P41R47

· Edited by P41R47

  

This is the epitome of what you could call an extremely fun mapset.
Not much details here, but interesting enough to play it again and again.

 

This is soo much fun, that i needed to make something for it.

So yeah, i made my own midi pack with 35 new music files to enjoy.
I added the story sketches that Adam Windsor wrote in a txt file as custom

graphic replacing the maps names on the intermission screen.

And also a new TITLEPIC, INTERPIC, HELP and BOSSBACK.

 

I open a thread for everybody to download it!

Go grab it!

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Budoka

  

There really isn't a whole lot to say about this one. In fact, it's probably the least ambitious 32-map megawad you're ever going to find, to such a point that you can clear the whole thing in one day, possibly even one session. But what little Demonfear does, it does well and thoroughly. There isn't a single bad map in here, the action is constant and always well-calibrated. Architecture wise, absolutely nothing stands out of course, but it all looks surprisingly respectable for such an old release. As for the cherry on top, the inevitable Doom 2 map 30 remix that concludes the adventure(thank the Gods those days are over) is way, way better than a map of that sort has any right to be.

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JudgeDeadd

  

A fun set of 32 very short maps, offering some quick, relaxing Dooming action. The levels are quite varied and offer interesting challenges, although the final ones kinda feel similar to each other. The difficulty is generally laid-back, especially if you're playing continuously which will allow you to breeze through the levels.

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Summer Deep

  

Probably the shortest 32 level megawad in existence. Very few maps have more than 30-odd monsters and are fairly easy, even on UV, though there are some well deployed Revenants and Archviles which can cause the odd awkward moment.

 

The best way to play it these days for a challenge would probably be with pistol starts or mods like Complex Doom or Hard Doom.

 

The only way I could get map 22 to run properly was in PrBoom-Plus, using the Doom2 v1.9 compatibility setting (Complevel 2), by the way.

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Gato606

  

Not bad, but too small confined maps, not much area to explore or have bigger fights, would have been nicer if levels were a bit biger

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Gallic00

  

Small, arena-like levels.  Feels a bit like a confinement project.

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NuMetalManiak

· Edited by NuMetalManiak

  

the classic short but hard megawad. well, it's certainly hard when playing back then, but now, not so much. there's nothing really new in Demonfear besides the levels, and they are all bite-sized with reasonable monsters to take on in each one. a few interesting scenarios, with the back-to-back secret levels being similar, the arena maps, and MAP22 which actually sadly is broken in a way. odd that both MAP20 and MAP26 of Requiem were slated to be here, but were used for that wad instead. however it's still a good one to play in about 40 or so minutes, it's short and its fun.

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Flammable

  
Not too bad, but the maps are too short. 07.11.2015 Flammable4444

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Zahid

  
i got quite excited after finding a adam's megawad...but bit disappointed as it seems 32 speedmaps.like mini-level megawad..very short...lots of doors...but gameplay is cool here...not what i was expecting in terms of size but apart short scaling..nothing to complain about.....

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Guest

  
On the first blind run go full speed ahead. Only replay value is if you are to do pistol starts. Overall, worth a play through as a nice change, but you won't be returning to it afterwards.

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Guest

  
An excellent collection of snappy maps

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drifter20k

  
This is a really fun megawad that you can jump into and crush over one or two nights of game play. Non-stop action, fast paced maps, no complaints! Dick tested, Cock approved!

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Guest

Unknown date

  
I would have liked somewhat longer levels, but this WAD is still great. Challenging and yet lots of fun!

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Gebstadter

Unknown date

  
Might've been great in its time but man, it has not aged well.

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Guest

Unknown date

  
This rocks

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Guest

Unknown date

  
Probably the classic early "small but quality map" megawad; Scythe and the two 1024 megawads (and maybe even Scimitar and to an even smaller extent, Revolution!) are its successors. While it has some battleground maps that just seemed to bit useless in that you can run to the exit, and the overall visual quality is better in each of the above-mentioned later wads, there are some nice small maps in here and it's not one to miss if you enjoyed the later wads of this kind. 4/5

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Guest

Unknown date

  
It might just be the first megawad ever created considering this one is from 1995. Keeping that in mind, this wad is not that bad. I liked it, sorta. 3/5.

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Guest

Unknown date

  
Great stuff if you're after a few short bursts of energy. Nothing too difficult, just a decent runaround.

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Guest

Unknown date

  
Garbage. Scythe is much better. This is very lame and forgettable. The maps aren't very well done either. It doesn't even have an own intermission screen, and uses the same music and map titles as Doom 2. A big mess, but thankfully it's short, so I'll give it 2/5.

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Guest

Unknown date

  
Meh. Too easy, bad visuals, and I beat it in one day. 2 stars.

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Guest

Unknown date

  
"I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded." Is what the Author said above. Well from playing this I have to say they are very short levels. Visually impressive, hell no. Could of been much better. I was disappointed after downloading this megawad.

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Guest

Unknown date

  
Soild 2, way too simple, but the levals show good building skills

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Guest

Unknown date

  
Seems like a bunch of Deathmatch levels to me

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Guest

Unknown date

  
these maps are super tiny and super under detailed and boring. it is functional and all, but its not on my top 10. 1/5

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  • File Reviews

    • By Robo_Cola · Posted
      Very cool mod that does exactly (for the most part) what it sets out to do.  If you like the more horror/oppressive side of Doom (or even the palette of the original Diablo), this is your pick.  It looks particularly good in Software mode with the diminishing lighting not shifting the reds (as much), and the lighter blues look absolutely *gorgeous* in particular with the Plasma Rifle.

      Love it or hate it, it's worth a play-test.
    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
    • By Maribo · Posted
      Heaven, with a blue coat of paint.
    • By JudgeDeadd · Posted
      A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 
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