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Demonfear

   (100 reviews)

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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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Summer Deep

  

Probably the shortest 32 level megawad in existence. Very few maps have more than 30-odd monsters and are fairly easy, even on UV, though there are some well deployed Revenants and Archviles which can cause the odd awkward moment.

 

The best way to play it these days for a challenge would probably be with pistol starts or mods like Complex Doom or Hard Doom.

 

The only way I could get map 22 to run properly was in PrBoom-Plus, using the Doom2 v1.9 compatibility setting (Complevel 2), by the way.

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Gato606

  

Not bad, but too small confined maps, not much area to explore or have bigger fights, would have been nicer if levels were a bit biger

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Gallic00

  

Small, arena-like levels.  Feels a bit like a confinement project.

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NuMetalManiak

  
the classic short but hard megawad.

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Flammable

  
Not too bad, but the maps are too short. 07.11.2015 Flammable4444

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Zahid

  
i got quite excited after finding a adam's megawad...but bit disappointed as it seems 32 speedmaps.like mini-level megawad..very short...lots of doors...but gameplay is cool here...not what i was expecting in terms of size but apart short scaling..nothing to complain about.....

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Guest

  
On the first blind run go full speed ahead. Only replay value is if you are to do pistol starts. Overall, worth a play through as a nice change, but you won't be returning to it afterwards.

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Guest

  
An excellent collection of snappy maps

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drifter20k

  
This is a really fun megawad that you can jump into and crush over one or two nights of game play. Non-stop action, fast paced maps, no complaints! Dick tested, Cock approved!

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Guest

Unknown date

  
I would have liked somewhat longer levels, but this WAD is still great. Challenging and yet lots of fun!

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Gebstadter

Unknown date

  
Might've been great in its time but man, it has not aged well.

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Guest

Unknown date

  
This rocks

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Guest

Unknown date

  
Probably the classic early "small but quality map" megawad; Scythe and the two 1024 megawads (and maybe even Scimitar and to an even smaller extent, Revolution!) are its successors. While it has some battleground maps that just seemed to bit useless in that you can run to the exit, and the overall visual quality is better in each of the above-mentioned later wads, there are some nice small maps in here and it's not one to miss if you enjoyed the later wads of this kind. 4/5

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Guest

Unknown date

  
It might just be the first megawad ever created considering this one is from 1995. Keeping that in mind, this wad is not that bad. I liked it, sorta. 3/5.

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Guest

Unknown date

  
Great stuff if you're after a few short bursts of energy. Nothing too difficult, just a decent runaround.

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Guest

Unknown date

  
Garbage. Scythe is much better. This is very lame and forgettable. The maps aren't very well done either. It doesn't even have an own intermission screen, and uses the same music and map titles as Doom 2. A big mess, but thankfully it's short, so I'll give it 2/5.

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Guest

Unknown date

  
Meh. Too easy, bad visuals, and I beat it in one day. 2 stars.

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Guest

Unknown date

  
"I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded." Is what the Author said above. Well from playing this I have to say they are very short levels. Visually impressive, hell no. Could of been much better. I was disappointed after downloading this megawad.

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Guest

Unknown date

  
Soild 2, way too simple, but the levals show good building skills

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Guest

Unknown date

  
Seems like a bunch of Deathmatch levels to me

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Guest

Unknown date

  
these maps are super tiny and super under detailed and boring. it is functional and all, but its not on my top 10. 1/5

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Guest

Unknown date

  
Not the biggest of all WADS I've played but it is a fun WAD to play. Would be better if the levels were a lot bigger but at least it isn't sloppy and rushed. 4/5 - General Mike

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Unknown date

  
This becomes too short and simple for me to truly enjoy, feels more like a populated set of deathmatch levels. Some okay designs now and then, and I suppose what little there is to play through isnt disasterously bad in the gameplay departement either. It totally lacks the immersion and exploration element however. 2.9/5 stars. -Johnsen

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Guest

Unknown date

  
Certainly not as well aging as Scythe and the like, but it isn't bad for a small map megawad either. And it doesn't take very long. 3 stars.

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Guest

Unknown date

  
Too much "realistic" and cramped architecture with randomly placed monsters. I can't stand it anymore after beating level 7. But if it is really from 1995 then it is not that bad. 2/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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