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Demonfear

   (104 reviews)
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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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SF.

  

This is an incredibly fun wad to play through.  I felt the first couple of maps were a bit weak, but thoroughly enjoyed maps 9 onwards. 

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P41R47

· Edited by P41R47

  

This is the epitome of what you could call an extremely fun mapset.
Not much details here, but interesting enough to play it again and again.

 

This is soo much fun, that i needed to make something for it.

So yeah, i made my own midi pack with 35 new music files to enjoy.
I added the story sketches that Adam Windsor wrote in a txt file as custom

graphic replacing the maps names on the intermission screen.

And also a new TITLEPIC, INTERPIC, HELP and BOSSBACK.

 

I open a thread for everybody to download it!

Go grab it!

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Budoka

  

There really isn't a whole lot to say about this one. In fact, it's probably the least ambitious 32-map megawad you're ever going to find, to such a point that you can clear the whole thing in one day, possibly even one session. But what little Demonfear does, it does well and thoroughly. There isn't a single bad map in here, the action is constant and always well-calibrated. Architecture wise, absolutely nothing stands out of course, but it all looks surprisingly respectable for such an old release. As for the cherry on top, the inevitable Doom 2 map 30 remix that concludes the adventure(thank the Gods those days are over) is way, way better than a map of that sort has any right to be.

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JudgeDeadd

  

A fun set of 32 very short maps, offering some quick, relaxing Dooming action. The levels are quite varied and offer interesting challenges, although the final ones kinda feel similar to each other. The difficulty is generally laid-back, especially if you're playing continuously which will allow you to breeze through the levels.

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Summer Deep

  

Probably the shortest 32 level megawad in existence. Very few maps have more than 30-odd monsters and are fairly easy, even on UV, though there are some well deployed Revenants and Archviles which can cause the odd awkward moment.

 

The best way to play it these days for a challenge would probably be with pistol starts or mods like Complex Doom or Hard Doom.

 

The only way I could get map 22 to run properly was in PrBoom-Plus, using the Doom2 v1.9 compatibility setting (Complevel 2), by the way.

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Gato606

  

Not bad, but too small confined maps, not much area to explore or have bigger fights, would have been nicer if levels were a bit biger

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Gallic00

  

Small, arena-like levels.  Feels a bit like a confinement project.

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NuMetalManiak

· Edited by NuMetalManiak

  

the classic short but hard megawad. well, it's certainly hard when playing back then, but now, not so much. there's nothing really new in Demonfear besides the levels, and they are all bite-sized with reasonable monsters to take on in each one. a few interesting scenarios, with the back-to-back secret levels being similar, the arena maps, and MAP22 which actually sadly is broken in a way. odd that both MAP20 and MAP26 of Requiem were slated to be here, but were used for that wad instead. however it's still a good one to play in about 40 or so minutes, it's short and its fun.

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Flammable

  
Not too bad, but the maps are too short. 07.11.2015 Flammable4444

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Zahid

  
i got quite excited after finding a adam's megawad...but bit disappointed as it seems 32 speedmaps.like mini-level megawad..very short...lots of doors...but gameplay is cool here...not what i was expecting in terms of size but apart short scaling..nothing to complain about.....

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Guest

  
On the first blind run go full speed ahead. Only replay value is if you are to do pistol starts. Overall, worth a play through as a nice change, but you won't be returning to it afterwards.

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Guest

  
An excellent collection of snappy maps

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drifter20k

  
This is a really fun megawad that you can jump into and crush over one or two nights of game play. Non-stop action, fast paced maps, no complaints! Dick tested, Cock approved!

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Guest

Unknown date

  
I would have liked somewhat longer levels, but this WAD is still great. Challenging and yet lots of fun!

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Gebstadter

Unknown date

  
Might've been great in its time but man, it has not aged well.

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Guest

Unknown date

  
This rocks

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Guest

Unknown date

  
Probably the classic early "small but quality map" megawad; Scythe and the two 1024 megawads (and maybe even Scimitar and to an even smaller extent, Revolution!) are its successors. While it has some battleground maps that just seemed to bit useless in that you can run to the exit, and the overall visual quality is better in each of the above-mentioned later wads, there are some nice small maps in here and it's not one to miss if you enjoyed the later wads of this kind. 4/5

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Guest

Unknown date

  
It might just be the first megawad ever created considering this one is from 1995. Keeping that in mind, this wad is not that bad. I liked it, sorta. 3/5.

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Guest

Unknown date

  
Great stuff if you're after a few short bursts of energy. Nothing too difficult, just a decent runaround.

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Guest

Unknown date

  
Garbage. Scythe is much better. This is very lame and forgettable. The maps aren't very well done either. It doesn't even have an own intermission screen, and uses the same music and map titles as Doom 2. A big mess, but thankfully it's short, so I'll give it 2/5.

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Guest

Unknown date

  
Meh. Too easy, bad visuals, and I beat it in one day. 2 stars.

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Guest

Unknown date

  
"I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded." Is what the Author said above. Well from playing this I have to say they are very short levels. Visually impressive, hell no. Could of been much better. I was disappointed after downloading this megawad.

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Guest

Unknown date

  
Soild 2, way too simple, but the levals show good building skills

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Guest

Unknown date

  
Seems like a bunch of Deathmatch levels to me

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Guest

Unknown date

  
these maps are super tiny and super under detailed and boring. it is functional and all, but its not on my top 10. 1/5

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  • File Reviews

    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
    • By Arrowhead · Posted
      Not at all bad. Quite a good time on UV. Most of the fights are against fodder type enemies - you rarely feel in danger at all throughout the entire level.   Map has a couple good traps, but most of the encounters are "groups of enemies standing in rooms" type encounters...   Not horrible, feels like an early map by this author, as if they were still trying to get their footing. Give this one a try, if you want some older 'classic' style gameplay.
    • By Arrowhead · Posted
      The spidermastermind fight was fun - I had to get it to infight w/ a caco, in order for me to slide by and get the red key.   The map was easy to navigate, but was not much to look at. The map is very bland in its texturing theme, and architecturally, does not resemble an average  level from 2008. This visually looks like a map from a far earlier mapping period. Lots of 90-degree rooms, and very simple geometry.   Even w/ all of this in mind - it was still an okay 4-5 minutes worth of fun, even if a bit of a drab experience...
    • By Arrowhead · Posted
      If this is really the author's first map, then I am very impressed! Some great architecture in this map - feels like you're deep behind hellish lines. Combat is very easy - which is to be expected of a map designed to be in the map01 slot. The map is a bit linear, but that is to be expected from one's first foray into mapping.   I really really like the way this map looks, I only wish it was a little more difficult!   Worth a shot to see some decent hell architecture!
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