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Demonfear

   (105 reviews)
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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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Unknown date

  
these maps are super tiny and super under detailed and boring. it is functional and all, but its not on my top 10. 1/5

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Unknown date

  
Not the biggest of all WADS I've played but it is a fun WAD to play. Would be better if the levels were a lot bigger but at least it isn't sloppy and rushed. 4/5 - General Mike

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Unknown date

  
This becomes too short and simple for me to truly enjoy, feels more like a populated set of deathmatch levels. Some okay designs now and then, and I suppose what little there is to play through isnt disasterously bad in the gameplay departement either. It totally lacks the immersion and exploration element however. 2.9/5 stars. -Johnsen

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Unknown date

  
Certainly not as well aging as Scythe and the like, but it isn't bad for a small map megawad either. And it doesn't take very long. 3 stars.

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Unknown date

  
Too much "realistic" and cramped architecture with randomly placed monsters. I can't stand it anymore after beating level 7. But if it is really from 1995 then it is not that bad. 2/5

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Unknown date

  
Download, play and learn. If you don't understand this wad, go play quake or similar. 5/5

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Unknown date

  
Totally surpassed by Scythe, Mini-level Megawad, etc.

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Unknown date

  
The levels are too small. And easy -Evil Homer

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Unknown date

  
Good mapset. Maps are short, so it's not very tired. Some maps are too easy in UV, but others are hard. The map 30 is very good final. 4/5

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Unknown date

  
Nice bite-size levels, fun. ****

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Unknown date

  
I can't figure out, why people like this stuff. Boring, easy, small, not worth to play. Katamori

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Unknown date

  
I don't know why some people expect detail from this, it's from 2000, after all, but i agree with everyone who addressed the doors thing, way too many. Gameplay, a little easy. 3/5

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Unknown date

  
Fun megawad; nice short maps

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Unknown date

  
Judging from the comments, I think this should be quite nice. But it is still way below my expectation. Its weird that... well.. can i say the creator like doors? there are a hell lots of them leading to the same place over and over again... I got so irritated with those doors at the first few stages that I feel like stopping. This map should get better as it goes though. ***

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Unknown date

  
perfectly balanced mod that i completely enjoyed!

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Unknown date

  
Good detail, way too many doors though, i mean, woah! In level 4, there's like 20 in that small of an area. I'm not saying it's bad, i'm not saying it's good either, i'm saying, use less doors please. 3 stars overall.

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Unknown date

  
This megawad is actually from late '95, it was just re-released in 2000. Considering that fact, I wasn't as critical when I gave it a second chance. It's simplistic, but fun enough to keep you playing. It's best when played after a really hard levelset. 4/5

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Unknown date

  
good maps, but damnit, I hate megawads with no new music 4/5

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Unknown date

  
pointless stuff. scythe so much better than this. 2/5

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Unknown date

  
Awesome little levels. INSANELY fun to speedrun and lots of clever house-type constructs.

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Unknown date

  
fun nice and short and the levels have a story line sort of

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Unknown date

  
Is this really Adam Windsor? 1/5.

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Unknown date

  
Is this really Adam Windsor? 5/5.

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Unknown date

  
This maybe boring for single play, but awesome for fun multiplayer cooperative games. 4/5 - Memfis

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Unknown date

  
I'm sorry but this "megawad" is horrible. The maps are extremely small, and so is the playing area. Enemies are poorly placed (randomly placed) The level designing is the biggest downfall in this PWAD. The texture choice with this pico sized mapping is terrible. You will NOT have a problem getting to level 15 in less than 10 minutes on Ultra Violence on this one. This gets a 0 from me.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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