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Demonfear

   (100 reviews)

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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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NightFright

Unknown date

  
The only maps which are a bit bigger are MAP20 and MAP29. Most others can be finished in about 2-4 minutes each. MAP22 seems to have a glitch with the bridge before the exit (HOM, doesn't lower). If you don't mind finishing this in no more than two hours without any significant challenge (but still with decent fun), you should check this out.

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Marcaek

Unknown date

  
Some fun little maps in here, but the first third is fairly irritating due to all the goddamn doors. Too short a mapset to really criticize too much, just quick little maps with a few decent fights.

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Guest

Unknown date

  
Fun to play through. 3/5. - Netherstorm

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Guest

Unknown date

  
I don't know about visually impressive, but it's definately fun to play. 4'd.

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Guest

Unknown date

  
Hey! I like this one. So many wads don't work... sweet.

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Guest

Unknown date

  
Alright levels, a bit small, bit to too small.

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Guest

Unknown date

  
Basically a bunch of cramped levels filled with too much "realistic detail" like beds, toilets, chairs and over 9000 doors in small house-like levels with nonsensical key and switch usage. The battles can get busy but there's alot of health, armor and Rocket Launchers around so you're never in too much danger. I can see how this was popular back in early 2000, it's basically TNT but done right, moving forward to 2010 there are way better offerings out there. 2/5 j

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Guest

Unknown date

  
i noticed a few textures that dont match with others in the room, the levels are really cramped, and the gameplay isnt all that grreat. ill give it a 3. if you make another mod, please make it bigger!

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Guest

Unknown date

  
Not bad but not great either. No real outstanding levels, just a bunch of decent ones. The maps are smaller in the style of the 1024 wad, but not as good. Nothing really challenging either. I beat it on UV in just over two hours. I guess if you really like smaller maps, give this one a shot. Otherwise you can probably live without. 2.5/5

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Guest

Unknown date

  
decent but don't expect anything groundbreaking

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Guest

Unknown date

  
This wad rocks.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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