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Demonfear

   (104 reviews)
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About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


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SF.

  

This is an incredibly fun wad to play through.  I felt the first couple of maps were a bit weak, but thoroughly enjoyed maps 9 onwards. 

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P41R47

· Edited by P41R47

  

This is the epitome of what you could call an extremely fun mapset.
Not much details here, but interesting enough to play it again and again.

 

This is soo much fun, that i needed to make something for it.

So yeah, i made my own midi pack with 35 new music files to enjoy.
I added the story sketches that Adam Windsor wrote in a txt file as custom

graphic replacing the maps names on the intermission screen.

And also a new TITLEPIC, INTERPIC, HELP and BOSSBACK.

 

I open a thread for everybody to download it!

Go grab it!

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Budoka

  

There really isn't a whole lot to say about this one. In fact, it's probably the least ambitious 32-map megawad you're ever going to find, to such a point that you can clear the whole thing in one day, possibly even one session. But what little Demonfear does, it does well and thoroughly. There isn't a single bad map in here, the action is constant and always well-calibrated. Architecture wise, absolutely nothing stands out of course, but it all looks surprisingly respectable for such an old release. As for the cherry on top, the inevitable Doom 2 map 30 remix that concludes the adventure(thank the Gods those days are over) is way, way better than a map of that sort has any right to be.

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JudgeDeadd

  

A fun set of 32 very short maps, offering some quick, relaxing Dooming action. The levels are quite varied and offer interesting challenges, although the final ones kinda feel similar to each other. The difficulty is generally laid-back, especially if you're playing continuously which will allow you to breeze through the levels.

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Summer Deep

  

Probably the shortest 32 level megawad in existence. Very few maps have more than 30-odd monsters and are fairly easy, even on UV, though there are some well deployed Revenants and Archviles which can cause the odd awkward moment.

 

The best way to play it these days for a challenge would probably be with pistol starts or mods like Complex Doom or Hard Doom.

 

The only way I could get map 22 to run properly was in PrBoom-Plus, using the Doom2 v1.9 compatibility setting (Complevel 2), by the way.

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Gato606

  

Not bad, but too small confined maps, not much area to explore or have bigger fights, would have been nicer if levels were a bit biger

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Gallic00

  

Small, arena-like levels.  Feels a bit like a confinement project.

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NuMetalManiak

· Edited by NuMetalManiak

  

the classic short but hard megawad. well, it's certainly hard when playing back then, but now, not so much. there's nothing really new in Demonfear besides the levels, and they are all bite-sized with reasonable monsters to take on in each one. a few interesting scenarios, with the back-to-back secret levels being similar, the arena maps, and MAP22 which actually sadly is broken in a way. odd that both MAP20 and MAP26 of Requiem were slated to be here, but were used for that wad instead. however it's still a good one to play in about 40 or so minutes, it's short and its fun.

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Flammable

  
Not too bad, but the maps are too short. 07.11.2015 Flammable4444

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Zahid

  
i got quite excited after finding a adam's megawad...but bit disappointed as it seems 32 speedmaps.like mini-level megawad..very short...lots of doors...but gameplay is cool here...not what i was expecting in terms of size but apart short scaling..nothing to complain about.....

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Guest

  
On the first blind run go full speed ahead. Only replay value is if you are to do pistol starts. Overall, worth a play through as a nice change, but you won't be returning to it afterwards.

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Guest

  
An excellent collection of snappy maps

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drifter20k

  
This is a really fun megawad that you can jump into and crush over one or two nights of game play. Non-stop action, fast paced maps, no complaints! Dick tested, Cock approved!

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Guest

Unknown date

  
I would have liked somewhat longer levels, but this WAD is still great. Challenging and yet lots of fun!

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Gebstadter

Unknown date

  
Might've been great in its time but man, it has not aged well.

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Guest

Unknown date

  
This rocks

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Guest

Unknown date

  
Probably the classic early "small but quality map" megawad; Scythe and the two 1024 megawads (and maybe even Scimitar and to an even smaller extent, Revolution!) are its successors. While it has some battleground maps that just seemed to bit useless in that you can run to the exit, and the overall visual quality is better in each of the above-mentioned later wads, there are some nice small maps in here and it's not one to miss if you enjoyed the later wads of this kind. 4/5

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Guest

Unknown date

  
It might just be the first megawad ever created considering this one is from 1995. Keeping that in mind, this wad is not that bad. I liked it, sorta. 3/5.

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Guest

Unknown date

  
Great stuff if you're after a few short bursts of energy. Nothing too difficult, just a decent runaround.

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Guest

Unknown date

  
Garbage. Scythe is much better. This is very lame and forgettable. The maps aren't very well done either. It doesn't even have an own intermission screen, and uses the same music and map titles as Doom 2. A big mess, but thankfully it's short, so I'll give it 2/5.

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Guest

Unknown date

  
Meh. Too easy, bad visuals, and I beat it in one day. 2 stars.

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Guest

Unknown date

  
"I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded." Is what the Author said above. Well from playing this I have to say they are very short levels. Visually impressive, hell no. Could of been much better. I was disappointed after downloading this megawad.

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Guest

Unknown date

  
Soild 2, way too simple, but the levals show good building skills

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Guest

Unknown date

  
Seems like a bunch of Deathmatch levels to me

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Guest

Unknown date

  
these maps are super tiny and super under detailed and boring. it is functional and all, but its not on my top 10. 1/5

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  • File Reviews

    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
    • By Summer Deep · Posted
      This is fairly straightforward, and most players should be able to complete it on UV in not much more than about 15 minutes. That's not to say it's a pushover - ammo is fairly tight for a good part of the map, and you could fall foul of some distant chaingunners if you're unlucky.
    • By Misty · Posted
      It's a sky texture replacement wad, it has several files for each iwad and pwad like Eternal Doom. It's a bit dated these days, but for true old-school feel it should be enough. If you feel tired of default sky textures in your iwad playthrough, load this and enjoy different view and feel. 
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