Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Demonfear

   (105 reviews)
Sign in to follow this  

Guest

About This File

This WAD replaces all 32 levels of Doom2. All levels are playable solo, co-op or DM, to give you maximum playing opportunity!

Short descriptions of each level are included in DFEARLVL.TXT (included with DMONFEAR.ZIP), but the basic ethic behind the design is simple: I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Garlichead

  

Demonfear is a vanilla Doom 2 megawad designed by Adam Windsor (Capellan). The wad is comprised of 6 episodes of 5/6 maps each. Each chapter was originally released individually between 1995 and 1999 and then compiled as a collection on 2000. I have beat this wad a couple of times on UV using Crispy Doom with the highly recommended Midi Pack made by P41R47.

 

One of the most characteristic things about this map set is how fast it plays. Most levels have less than 50 monster, there is very little exploration and levels take very few minutes to complete. This gives an arcade feel to the wad that makes it great to play in small bursts. Beating the entirety of it will takes less than a couple of hours with some experience.

 

Early levels are very simple and focus on Doom Cute designs such as houses, jails and gas stations. Later on the player will explore some tech bases and finally an small section of hell.  As the wad progress you can see Windsor improvement as a mapper using more sophisticated designs while keeping the maps short and simple.

 

The maps are never too challenging, but some of them can get you killed if you are not very careful, Capellan likes to put Archviles where you less expect them and the blocky nature of the maps can make them hard to dodge comfortably.  The maps favors the use of hitscaners and occasionally they are teleported in another area of the arena while you are busy dealing with another group of enemies which can catch you unprepared.

 

Demonfear can be great fun when you are in the mood for something fast and easy or when you just want to play some Doom without compromise to a long period of time. The short levels reminds me of some newer projects such as Deathless, Zone 300/400 or the Windsor own Doom404 which distill the Doom experience to its basic core.  The lightness of it may put some players off if they expecting something meatier.

 

If you are into a short and easy wad, if you like 90s map design or if you have a couple of hours to spare give this one a try. 

 

4/5

Share this review


Link to review
SF.

  

This is an incredibly fun wad to play through.  I felt the first couple of maps were a bit weak, but thoroughly enjoyed maps 9 onwards. 

Share this review


Link to review
P41R47

· Edited by P41R47

  

This is the epitome of what you could call an extremely fun mapset.
Not much details here, but interesting enough to play it again and again.

 

This is soo much fun, that i needed to make something for it.

So yeah, i made my own midi pack with 35 new music files to enjoy.
I added the story sketches that Adam Windsor wrote in a txt file as custom

graphic replacing the maps names on the intermission screen.

And also a new TITLEPIC, INTERPIC, HELP and BOSSBACK.

 

I open a thread for everybody to download it!

Go grab it!

Share this review


Link to review
Budoka

  

There really isn't a whole lot to say about this one. In fact, it's probably the least ambitious 32-map megawad you're ever going to find, to such a point that you can clear the whole thing in one day, possibly even one session. But what little Demonfear does, it does well and thoroughly. There isn't a single bad map in here, the action is constant and always well-calibrated. Architecture wise, absolutely nothing stands out of course, but it all looks surprisingly respectable for such an old release. As for the cherry on top, the inevitable Doom 2 map 30 remix that concludes the adventure(thank the Gods those days are over) is way, way better than a map of that sort has any right to be.

Share this review


Link to review
Havoc Crow

  

A fun set of 32 very short maps, offering some quick, relaxing Dooming action. The levels are quite varied and offer interesting challenges, although the final ones kinda feel similar to each other. The difficulty is generally laid-back, especially if you're playing continuously which will allow you to breeze through the levels.

Share this review


Link to review
Summer Deep

  

Probably the shortest 32 level megawad in existence. Very few maps have more than 30-odd monsters and are fairly easy, even on UV, though there are some well deployed Revenants and Archviles which can cause the odd awkward moment.

 

The best way to play it these days for a challenge would probably be with pistol starts or mods like Complex Doom or Hard Doom.

 

The only way I could get map 22 to run properly was in PrBoom-Plus, using the Doom2 v1.9 compatibility setting (Complevel 2), by the way.

Share this review


Link to review
Gato606

  

Not bad, but too small confined maps, not much area to explore or have bigger fights, would have been nicer if levels were a bit biger

Share this review


Link to review
Gallic00

  

Small, arena-like levels.  Feels a bit like a confinement project.

Share this review


Link to review
NuMetalManiak

· Edited by NuMetalManiak

  

the classic short but hard megawad. well, it's certainly hard when playing back then, but now, not so much. there's nothing really new in Demonfear besides the levels, and they are all bite-sized with reasonable monsters to take on in each one. a few interesting scenarios, with the back-to-back secret levels being similar, the arena maps, and MAP22 which actually sadly is broken in a way. odd that both MAP20 and MAP26 of Requiem were slated to be here, but were used for that wad instead. however it's still a good one to play in about 40 or so minutes, it's short and its fun.

Share this review


Link to review
Flammable

  
Not too bad, but the maps are too short. 07.11.2015 Flammable4444

Share this review


Link to review
Zahid

  
i got quite excited after finding a adam's megawad...but bit disappointed as it seems 32 speedmaps.like mini-level megawad..very short...lots of doors...but gameplay is cool here...not what i was expecting in terms of size but apart short scaling..nothing to complain about.....

Share this review


Link to review
Guest

  
On the first blind run go full speed ahead. Only replay value is if you are to do pistol starts. Overall, worth a play through as a nice change, but you won't be returning to it afterwards.

Share this review


Link to review
Guest

  
An excellent collection of snappy maps

Share this review


Link to review
drifter20k

  
This is a really fun megawad that you can jump into and crush over one or two nights of game play. Non-stop action, fast paced maps, no complaints! Dick tested, Cock approved!

Share this review


Link to review
Guest

Unknown date

  
I would have liked somewhat longer levels, but this WAD is still great. Challenging and yet lots of fun!

Share this review


Link to review
Gebstadter

Unknown date

  
Might've been great in its time but man, it has not aged well.

Share this review


Link to review
Guest

Unknown date

  
This rocks

Share this review


Link to review
Guest

Unknown date

  
Probably the classic early "small but quality map" megawad; Scythe and the two 1024 megawads (and maybe even Scimitar and to an even smaller extent, Revolution!) are its successors. While it has some battleground maps that just seemed to bit useless in that you can run to the exit, and the overall visual quality is better in each of the above-mentioned later wads, there are some nice small maps in here and it's not one to miss if you enjoyed the later wads of this kind. 4/5

Share this review


Link to review
Guest

Unknown date

  
It might just be the first megawad ever created considering this one is from 1995. Keeping that in mind, this wad is not that bad. I liked it, sorta. 3/5.

Share this review


Link to review
Guest

Unknown date

  
Great stuff if you're after a few short bursts of energy. Nothing too difficult, just a decent runaround.

Share this review


Link to review
Guest

Unknown date

  
Garbage. Scythe is much better. This is very lame and forgettable. The maps aren't very well done either. It doesn't even have an own intermission screen, and uses the same music and map titles as Doom 2. A big mess, but thankfully it's short, so I'll give it 2/5.

Share this review


Link to review
Guest

Unknown date

  
Meh. Too easy, bad visuals, and I beat it in one day. 2 stars.

Share this review


Link to review
Guest

Unknown date

  
"I aimed to provide 32 short, sharp shocks for Doom 2 that were both highly playable and visually impressive. I hope I've succeeded." Is what the Author said above. Well from playing this I have to say they are very short levels. Visually impressive, hell no. Could of been much better. I was disappointed after downloading this megawad.

Share this review


Link to review
Guest

Unknown date

  
Soild 2, way too simple, but the levals show good building skills

Share this review


Link to review
Guest

Unknown date

  
Seems like a bunch of Deathmatch levels to me

Share this review


Link to review
  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
×