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Doom Hack - version 2

   (19 reviews)
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About This File

This is a fantasy super-weapons patch for Doom2, featuring a complete set of awesome telekinetic weapons. The player's face in the status bar has been modified, and there are also some changes to the monsters, things and texts.

New to this version (by Sparky): - updated the DeHackEd file to Patch Format 6 for use with Doom2 v1.9 - renamed the files to meet standard conventions and deleted the patch program (this version will not run with 'Plain Vanilla' Doom2). - fixed the nul sprites and sounds so that they worked correctly with the various Source Ports (the original version either crashed the Source Port, or the modified sprites were ignored and the weapons just appeared normally).


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Guest

  
Haha, maybe funny if not taken seriously. Having said that, it's completely useless if not combined with a map with hypermonsters. As this is the case: small 1/5 for the effort.

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lupinx-Kassman

  
Have to admit, the idea of a gun so powerful that it instantly puts you in the next map gave me a chuckle.

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Guest

Unknown date

  
bleah! why the marine smiling??

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Guest

Unknown date

  
That this had six votes and 0 stars was no mistake. This is a horribly crappy wad and deh patch that makes your weapons invisible (so you can't tell which one you're using!) and overpowers them with stuff like exploding bullet puffs and yes, the BFG described in the text file that calls the Romero death code. Truly, there is nothing of value to be seen here.

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Guest

Unknown date

  
Garbage. That's the only thing I can say about this. GARBAGE.

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Guest

Unknown date

  
I don't think the author playtested this wad before uploading it to the archives. Not only does this squander his potential, but the fact that this was uploaded ELEVEN years ago makes it far too late to fix his mistakes. Let this be a lesson: if you're gonna upload a wad on Doomworldm make sure it works.

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Guest

Unknown date

  
pure shit the game crashes whenever you try to attack

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Guest

Unknown date

  
Great Wad! it´s Awesome!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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