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Doom Hack - version 2

   (19 reviews)
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About This File

This is a fantasy super-weapons patch for Doom2, featuring a complete set of awesome telekinetic weapons. The player's face in the status bar has been modified, and there are also some changes to the monsters, things and texts.

New to this version (by Sparky): - updated the DeHackEd file to Patch Format 6 for use with Doom2 v1.9 - renamed the files to meet standard conventions and deleted the patch program (this version will not run with 'Plain Vanilla' Doom2). - fixed the nul sprites and sounds so that they worked correctly with the various Source Ports (the original version either crashed the Source Port, or the modified sprites were ignored and the weapons just appeared normally).


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Guest

  
Haha, maybe funny if not taken seriously. Having said that, it's completely useless if not combined with a map with hypermonsters. As this is the case: small 1/5 for the effort.

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lupinx-Kassman

  
Have to admit, the idea of a gun so powerful that it instantly puts you in the next map gave me a chuckle.

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Guest

Unknown date

  
bleah! why the marine smiling??

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Guest

Unknown date

  
That this had six votes and 0 stars was no mistake. This is a horribly crappy wad and deh patch that makes your weapons invisible (so you can't tell which one you're using!) and overpowers them with stuff like exploding bullet puffs and yes, the BFG described in the text file that calls the Romero death code. Truly, there is nothing of value to be seen here.

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Guest

Unknown date

  
Garbage. That's the only thing I can say about this. GARBAGE.

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Guest

Unknown date

  
I don't think the author playtested this wad before uploading it to the archives. Not only does this squander his potential, but the fact that this was uploaded ELEVEN years ago makes it far too late to fix his mistakes. Let this be a lesson: if you're gonna upload a wad on Doomworldm make sure it works.

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Guest

Unknown date

  
pure shit the game crashes whenever you try to attack

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Guest

Unknown date

  
Great Wad! it´s Awesome!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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