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Doom Hack - version 2

   (19 reviews)
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About This File

This is a fantasy super-weapons patch for Doom2, featuring a complete set of awesome telekinetic weapons. The player's face in the status bar has been modified, and there are also some changes to the monsters, things and texts.

New to this version (by Sparky): - updated the DeHackEd file to Patch Format 6 for use with Doom2 v1.9 - renamed the files to meet standard conventions and deleted the patch program (this version will not run with 'Plain Vanilla' Doom2). - fixed the nul sprites and sounds so that they worked correctly with the various Source Ports (the original version either crashed the Source Port, or the modified sprites were ignored and the weapons just appeared normally).


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Guest

  
Haha, maybe funny if not taken seriously. Having said that, it's completely useless if not combined with a map with hypermonsters. As this is the case: small 1/5 for the effort.

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lupinx-Kassman

  
Have to admit, the idea of a gun so powerful that it instantly puts you in the next map gave me a chuckle.

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Guest

Unknown date

  
bleah! why the marine smiling??

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Guest

Unknown date

  
That this had six votes and 0 stars was no mistake. This is a horribly crappy wad and deh patch that makes your weapons invisible (so you can't tell which one you're using!) and overpowers them with stuff like exploding bullet puffs and yes, the BFG described in the text file that calls the Romero death code. Truly, there is nothing of value to be seen here.

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Guest

Unknown date

  
Garbage. That's the only thing I can say about this. GARBAGE.

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Guest

Unknown date

  
I don't think the author playtested this wad before uploading it to the archives. Not only does this squander his potential, but the fact that this was uploaded ELEVEN years ago makes it far too late to fix his mistakes. Let this be a lesson: if you're gonna upload a wad on Doomworldm make sure it works.

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Guest

Unknown date

  
pure shit the game crashes whenever you try to attack

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Guest

Unknown date

  
Great Wad! it´s Awesome!

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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