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hsg_0116.WAD

   (2 reviews)
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About This File

A city style .wad for Doom2 @ Map16 for its sky. Every Doom or Doom2 player should build one Map level from scratch at least once in their lives and this is my first effort at doing this. I sought to create a challenging single / (perhaps multi) player level without using any Cybers in it. If you like timing traps, hidden switches, secret passages, occasional surprises, and the trappings of cities, like: offices, warehouses, libraries, and ball parks, then try this one. There really is an exit to the next level in there too, but you have to decipher it first. (I also put in starts and ammo for 4 DM players, but having only this one computer to work with, I cannot be sure if they are for co-op, DM proper, or both). But be prepared to run for the door at start up in single play, there is NO safe area at the beginning. Average play time for this .wad is about one hour.


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This is dated October 1999. The readme's misc section makes an oblique reference to the Columbine killings of a few months earlier. The level starts off dull - there's a monster assault, but it's just a wave that you gun down. After that you have to search for tiny, tiny switches. There's a whole city block of chaingun snipers. Eventually I ground to a halt in the southern section, with no incentive to press / shoot every wall to make a door open elsewhere.

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  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
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